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Messages - shushs

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General Discussion / Re: Corey... You okay?
« on: August 21, 2022, 08:53:45 PM »
While I would love to say I didn't understand, and play dumb, I totally get all your points.

As an aside, I seem to recall you talking about using Electron (??) or something like that a while back, to allow you to do cross platform.
I would still love  a Mac version, I will still wait patiently, and I will still nudge this idea every few years. =)

Thanks for what you've already done, and thanks for considering the option.

General Discussion / Re: Corey... You okay?
« on: August 18, 2022, 10:20:10 AM »
I'm doing well, thanks.

I can liven this up then...

When will you have a Linux/Mac version of the TD available?

* shushs ducks

General Discussion / Corey... You okay?
« on: August 17, 2022, 08:23:59 PM »
Been a while... haven't seen much going on. Just wanted to check in. All Good?

Help Me / Re: dr neau formula and add ons
« on: February 23, 2021, 06:46:46 AM »
I don't have the math to help you, but I have a couple of questions about how you run this tournament, if you don't mind.

Is the add on required or optional?
Is the add on buy in price significant in relationship to the original buy in? (e.g. $100 buy in, $10 add on vs. $100 buy in $50 add on)
Is the number of chips added significant in relationship to the original number of chips? (I have played tournaments where you got 5000 chips originally and 25000 for the add on. The host said they do that 'because the blinds are higher when the add on is allowed').

I run a rebuy + bounty tournament normally. I did try an add-on once, and some of my players complained, loudly, so I went to the current method. I'm interested in  your responses because it may impact future tournaments I will run.

** Opinion Follows **
If it is optional, then IMHO, the persons adding on are gaining an advantage. Yes, they are paying for that advantage, but they are now increasing the number of chips they have over those that chose not to add on.
I can totally understand that someone that is running well may have amassed a great percentage of the chips, and adding on is -ev for them. But, at the same time, the person that is adding on is extending their stay in the hopes that the cards turn and begin to favor them. So, my question is this... is it fair to penalize the players that are not adding on? My opinion is that is there should be an adjustment to a point schedule if a player adds on. It does not need to be drastic, but it should be reflected in the points. This is based on the players adding on gaining an advantage. The more hands you see, the more chances you have...

If it is required, and all players still in the tournament must add on, then I don't think you'd need to adjust anything because in this scenario, all players are paying the same, and getting the same number of chips.

Help Me / Re: AllowRebuy '-1'
« on: December 27, 2020, 07:52:49 AM »
As always, thank you for the clear explanation. TBH, I already have my xml => json python written... and my json => mysql import. If I had either a tdt parser or a direct json output, that would certainly save me a step. As you can see, I have been your "customer" for over a decade. If there is a new major release, that requires a new license, count me in... You have done phenomenal work.

Help Me / Re: AllowRebuy '-1'
« on: December 26, 2020, 02:32:51 PM »
Well, I am not completely crazy... The xml export from this game shows a 'AllowRebuys' = -1.
Code: [Select]
<?xml version="1.0" encoding="ISO-8859-1"?>
<ExportFormat Target="LethalMedia" Version="1.0" TDVersion="3.4.3" Date="2018-10-31 15:02:31">
    <Tournament type="TD v2" League="Crush Poker" Season="2006" Name="Sugar High Tournament" TournamentType="No Limit" TournamentGame="Texas Hold 'Em" Buyin="30" ShowBuyinByPlayer="1" RebuyAmount="30" AllowRebuys="-1" AddOnAmount="0" AllowAddOns="0" BountiesAllowed="-1" TournamentStartDate="2006-11-03 21:08:57" TournamentEndDate="2006-11-04 00:29:38" TournamentComments="round(10 * sqrt(n) / sqrt(r)) - 9
            from the help, it gives everyone points based on where they placed in the tournament with more points being awarded for a higher finish. Additional full points are added per hit. Each Hit is worth two points.">
obv, this is both old and not a full xml dump, but it did get translated to a -1 value. I'm still interested to hear what I am doing wrong because I would like to fix it.

Help Me / Re: AllowRebuy '-1'
« on: December 26, 2020, 07:00:43 AM »
and if you're still exporting to XML for StatsGenie you're probably doing it wrong
Which export are you using?
It is quite possible I am doing it wrong. =)  I have been keeping track of my groups tournaments since I initially purchased a license, 2008. What I would _really_ like to do, is just parse the TDT file, but you and I have had that conversation. Because I am constantly trying to build a better experience for my players, I am constantly trying to improve. I am not a developer, but play one on TV. Anyway, I cannot tell you which export got me that value, it may be that when I translate from the xml output to json that a value is getting converted... so, this may be me. If there is a way to convert tdt -> json, that would save me a substantial level of effort (or a straight json export).

Help Me / AllowRebuy '-1'
« on: December 24, 2020, 01:46:01 PM »
Some xml exports of my tournament files have the value for AllowRebuys set to -1.
I have tried to reproduce this to see the difference between 0, 1, and -1.
Allowed: 1
Not allowed: 0
???: -1

I have tried all the combinations I can think of (in the current version of TD) so I am thinking maybe this was only in an older version?

It isn't a problem, just something I want to understand better.

Help Me / Re: Bounties and Prizes issue
« on: December 21, 2020, 09:48:41 AM »
That sounds like it may be a bit difficult to manage. We run with "unlimited" rebuys for the first hour. Each time, except for at the one hour break, you have to be out of chips and each time, you pay for a new bounty chip. At the break, if you are pretty short stacked, you can forfeit your stack and rebuy. That unclaimed bounty chip just ends up in the pot.
I am no expert, but I think the 'hit' is when the bounty is recorded. If you have someone not rebuy, then the hit and the elimination are the same. In either case though, they are 'out of the tournament', just that some may choose to re-enter by rebuying. Interesting take on the rebuy...

Suggestions / Re: Prize payout function with receipts
« on: October 20, 2020, 12:06:15 PM »
Butting into this conversation...

I think printing when a player busts is the most standard scenario. +1 for the idea.

Any deals made between players is just that. I chopped a live tournament at the Borgata some years ago. The casino only pays you your place. The other money needs to come from the player(s) you made the deal with... They told me this was for tax reasons.

You can make your own receipt template already, but IIRC, this is only for buy in.

Help Me / Re: 500+ player tournament ran by TD
« on: September 30, 2020, 06:19:25 AM »
In older versions of TD, I would experience issues where TD would start to become increasingly less responsive. But IIRC, it was tied to some Explorer bug that was leaking memory. It has been some time since I had this issue.

w/r/t 500 players... when and where is this? What's the structure? What is the buy in? =)

Suggestions / Re: API
« on: May 06, 2020, 08:26:45 AM »
I have not, and to be honest, I have already written the parser I need for different export formats. What I was hoping to do was just parse the raw tdt file, so I could 'batch' the tasks and avoid needing the program seeing as how the data is already in the singular file... But as you know, I have been on/off this task for quite a while now.

Suggestions / Re: API
« on: May 05, 2020, 12:00:49 PM »
It's similar to JSON, but it isn't.  And sure, you could interact with it in JavaScript, but the format is not documented and ever changing.  You *might* find a JSON parser that could parse it into an object form, or modify one to do so, but it would not be an easy task.

I have been trying to understand and parse these for some time. I would be so much happier if there was a doc / resource to the definition of how this format is created/updated. (Or just move to straight JSON) it would certainly make the work I am trying to do simpler.

Help Me / Re: RFID Poker Chips
« on: March 27, 2020, 07:42:34 AM »
Personal opinion follows

I don't care for the 'pot' to be displayed somewhere. Part of the game of poker is knowing what is in the pot, what you have left, and what your opponent(s) have left. If a large pot is brewing, and you ask the dealer for a count, they will decline, and per the TDA, only spread the chips out. Don't get me wrong, I love technology and the application of tech, but some areas should stay analog.

Now, if you were to build a way to track the chips given to each player, sign them out, then sign them back in at the end of a tournament, you could find out if someone is skimming chips from you... (We had this problem years ago) and when the chip is eventually logged back in, you can find out your cheat! That would be a use I would be interested in employing.

Beta Testing / Re: 3.7 BETA 2
« on: October 24, 2019, 12:08:44 PM »
I let a tournament run for 12+ hours. No glitches seen. I can confirm that the xml export now includes proper dates (thanks for fixing that). I haven't put too much time into beta2 yet, but will probably put bet3 through it's paces.

I did find that installing it on the same machine as my 3.4.x installation mucked a few things up (for the 3.4 version) But the import of the database and the use of the layouts, etc. was a nice touch. I was able to recover (because I didn't heed your warning) and 3.4 is running again.

I stood up a Windows 10 Enterprise Edition virtual machine (limited time) for testing, so I am good to go with testing not just the 3.4 -> 3.7 but also the 3.7bx->3.7 final upgrades. I can take snapshots too if you want beta 1 -> beta 3, or other combinations. I'm happy to help!

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