The Tournament Director
Version 3.0.1
Copyright © 2004 -
2017
http://www.thetournamentdirector.net
PLEASE NOTE: This
documentation has NOT yet been updated for changes and new features in version
3.0.
6 Using the Tournament Director
8.3 Loading and Saving Your
Tournaments
8.4 Loading Pre-2.0 Tournaments
8.8 Exiting the Tournament Director
8.9 Registering the Tournament
Director
8.10 About the Tournament Director
9.5 Changing the Rounds Tab View
9.9 Loading and Saving Templates
10.10 Selecting a Player at Random
10.11 Adding Players to your Database
10.12 Changing a Player's Association with a
Database Player
10.15 Adjusting Player Rankings
10.15.1 Undoing and redoing bust outs
10.19 Importing and Exporting Players
10.20 Creating a Sign-In Sheet
11.9 Loading and Saving Prize Templates
12.5 Automatic Seating Management
12.6 Manual Seating Management
12.10 Making Seats Unavailable
12.11 Controlling How Your Tables Collapse
12.13 Viewing the Last Balance
12.18 Undoing / Redoing Actions
12.19 Loading and Saving Table Templates
13.3 Creating and Modifying Cells
13.3.1 Property Set Properties
13.6 Placing Images on the Screen
13.13 Loading and Saving Layouts
13.16 Adjusting the Screen Size
14.5 Editing Sounds and Events
14.6 Deleting Sounds and Events
14.7 Clearing Sounds and Events
14.8 Stopping Sounds That are Playing
14.13 Loading and Saving Event Templates
14.14 Restoring Default Events
15.3 Editing Chips and Chipsets
15.4 Deleting Chips and Chipsets
15.5 Setting Chip Values and Per-Player
Quantities
15.6 Determining Tournament Capacity
15.8 Displaying Chips on the Tournament
Screen
15.9 Clearing Chips and Chipsets
15.10 Loading and Saving Chips Templates
16.2 Displaying Rules on the Tournament
Screen
16.4 Loading and Saving Rules Templates
17.2 Exporting the Tournament Summary
18.5 Adding Players to Your Tournament
18.8 Editing League Membership
18.16 Restoring a Database From Backup
19.2.5 Tournament Scoring and Overall
Scoring
19.4 Information on Loaded Tournaments
19.5 Viewing Statistics for a Single
Player
20.1 Resetting Preferences to their
Default Values
20.7 Tournament File Locations
20.10.2 Prizes Configuration Files
20.12.3 Modifying the Receipt Template
21.4 Resetting Hotkeys to their Default
Configuration
25.4 Adding Players to the Tournament
25.5 Buying Players into the Tournament
27.1 Modifying the Player Rankings Screen
28.1 Modifying the Seating Chart Screen
28.2 Configuring Images for Tables
28.3 Creating Your Own Table Blueprints
29.1 Modifying the Player Movement Screen
30.1 Modifying the Blinds Schedule Screen
31.1 Setting the Configuration File
31.2 Configuration File Format
31.3 Testing Your Prize Levels
38.1.2 Auto save is a good thing.
38.1.3 Always write tournament
information down.
40 Known Issues / Troubleshooting
Welcome to the premiere poker tournament management software, the Tournament Director. With the Tournament Director, you can sit back and focus on playing in your tournaments instead of running them - the Tournament Director runs them for you.
Please read through this documentation before attempting to host a poker tournament with the Tournament Director. Although the Tournament Director makes it easy, it is imperative that you are familiar with the software so that your tournament will run flawlessly.
· Windows 2000, Windows XP, Windows Vista, or Windows 7
· Internet Explorer 7.0 or later. Internet Explorer does NOT need to be your primary (default) browser, but it must be installed or the Tournament Director will not function.
· Windows Media Player 7 or later. WMP does NOT need to be your primary (default) media player, but it must be installed in order for audio to function.
· 1024x768 screen size or greater. Although smaller screen sizes will work, the Tournament Director is designed for 1024x768.
· 500MHz processor or greater. 1GHz or higher is highly recommended.
See the changes.txt file installed with the software for a listing of new features and bugs that have been fixed in this version of the Tournament Director.
A Start-Menu option for starting the Tournament Director is created when the software is installed. Optionally, a Desktop icon is also created. Start the Tournament Director using either of these shortcuts.
There are so many configuration options available that setting up a tournament for the first time can be a daunting task for new users. The easiest way to get started using the Tournament Director is to create a new tournament using the Quick Start Wizard. On the Settings Window, which will be opened automatically when you start the Tournament Director, you will find the Quick Start button, located on the left-hand side of the Game Tab (which should be the tab automatically selected when the Settings Window opens).
The Quick Start Wizard will guide you in setting up your first tournament. This wizard will limit the number of options, allowing you to quickly get started actually using the application. Remember that there are many, many options you can choose from in configuring your tournament and tailoring the Tournament Director to your specific needs. After you have created your first tournament, you can use the Settings Window to more finely tune your tournament, if you wish.
The Tournament Director is divided into two main windows, the Game Window and the Settings Window.
The Game Window is the window that you'll display to your players, and consists of the Tournament Screen, which is composed of one or more screens that you can tailor completely to your own taste, the Player Rankings Screen, the Seating Chart Screen, the Player Movement Screen, and the Blinds Schedule Screen.
The Settings Window is where you will configure everything about your tournament, and consists of numerous tabs that break down the various aspects of the tournament configuration. Additionally, the Settings Window contains a Database Tab where you can store player, league, and season information, a Stats Tab that allows you to compute statistics for your players over numerous tournaments, and a Controls Tab that serves as "control panel" - a place for you to get all relevant tournament information at a glance, and control the running of the tournament from one location. The Settings Window also optionally displays the Dashboard, which gives current tournament information and has some select controls, which allows you to see and control your tournament from anywhere within the Settings Window.
For multi-display setups, you can leave the Game Window on the display visible to your players, while controlling the tournament from the Controls Tab of the Settings Window on a separate display. If you are using a single display, you can also run the tournament directly from the Game Window.
You'll find that most everything in the application is optional, allowing you to tailor the application to fit your personal taste.
Context menus are menus that appear when you click the right mouse button. The items in the menu are typically contextual, in that they may be different depending on where on the screen the mouse cursor is when you right-click. The Tournament Director makes extensive use of context menus, so when you are unsure of how to accomplish something, you should always right-click and see if the option you are seeking is available.
Tooltips are hints or instructions that appear when you place the mouse cursor over a specific screen location. Most places that require input from the user have tooltips that can give you a better understanding of what input is expected. Always place the cursor over the description of an input if you are unsure about what you should enter. For example, on the Game Tab, if you are unsure of what to place in the Buy-in input, place the cursor over the words "Buy-in" to see the tooltip. You can also right-click on any item that contains a tooltip and the context menu will contain a "Show Tooltip" menu item. Select this item to display the tooltip. The tooltip will remain visible until you click on it or move focus away from the tooltip (by clicking on or tabbing to another item). On dialogs, the ? (question mark) button can also be used to view a tooltip. Press the ? button on the title bar of the dialog (the cursor will change to a pointer with a ? attached), then click on the item to display its tooltip. (If you have Internet Explorer 7 or greater installed, the "?" button is not available - use the right-click context menu option instead.)
Most dialogs in which players (or other items) are listed for selection, pressing the first letter of the entry for which you are searching will cause the list to jump to the first item beginning with that letter.
When the Tournament Director starts, the Game Window will open first while the software is initializing. Once the software has been initialized, the Settings Window will open automatically. From here you can configure the main settings for your tournament. Click on the various tabs to setup different aspects of your tournament.
You can open and close the Settings Window by pressing the ESC or F1 key, or by right-clicking on the Game Window and selecting Settings.
The Settings Window is a modal window. This means that when the Settings Window is open, you cannot access the Game Window. Close the Settings Window to access the Game Window.
Tip: The Settings Window is resizable, and will remember its size when closed so that it re-opens with the same dimensions. You can maximize the Settings Window by press Ctrl+Shift+Alt+F (hold down the Ctrl, Shift, and Alt keys will pressing the F key). The restore the Settings Window to its default size, press Ctrl+Shift+Alt+O.
Tip: You can rearrange the tabs on the Settings Window. Right-click on any tab and select Arrange Tabs.
The Game Tab is where you configure the basic tournament settings: what the tournament is named, how much it costs to buy-in, how much is raked from players' buy-ins, if there will be rebuys or add-ons, etc.
The game properties are divided into four panes: General, Rebuys, Add-ons, Notes, and Options.
Filename: Displays the full filename of the current tournament. This field is read-only. To set the filename, press the Save As… button.
League: This is the league for which this tournament is being held. Leagues are configured on the Database Tab. Establishing leagues is important for those who run tournaments composed of differing sets of participants, if you wish to be able to compute statistics over the different leagues independently. You may leave this set to <None> if you are not using the League feature of The Tournament Director.
Season: This indicates the season in which the tournament is taking place. Seasons are configured on the Database Tab, and are used to more easily be able to compute statistics over a particular period of time. You can leave this set to <None> if you wish.
Event Name: The name of your event. This name can be whatever you want to call your tournament. The text entered here will be used in place of the <title> token on the Tournament Screen. See the Layout Tab for an explanation of how tokens work.
Description: A brief description of your event. The text entered here will be used in place of the <description> token on the Tournament Screen.
Buy-in: The buy-in is the amount each player must pay to enter the tournament.
Starting chips: The number of chips each player receives at the start of the tournament.
Per-player rake: The amount to be raked (removed) from each player's buy-in before being added to the pot. The rake is usually used to cover the cost of hosting the tournament. For a tournament with a $50.00 buy-in, and a $5.00 per-player rake, each player pays $50.00 to enter the tournament, the house or host removes (rakes) $5.00, and the remaining $45.00 is added to the pot or prize pool. See the Preferences Tab for information on how you can utilize more than one per-player rake.
Fixed rake: A fixed amount to be raked (removed) from the pot. With a per-player rake, the total amount raked from all buy-ins will vary with the number of players who enter your tournament. In contrast, the fixed rake is a fixed amount that is raked no matter how many players enter your tournament. If, for example, you are hosting a tournament in which you only want to rake for the expense of hosting the tournament, you can set the Fixed rake to the actual cost of hosting the tournament. Then, no matter how many players actually enter the tournament, the exact cost of hosting will be raked, and no less (if too few players enter), and no more (if more players than expected enter the tournament). You may also specify the fixed rake as a percentage of the total pot. Press the Fixed Rake button to switch between a fixed amount and a percentage amount. See the Preferences Tab for information on how you can utilize more than one fixed rake.
Guaranteed pot: Enter a pot or prize pool amount here if the house/host is guaranteeing a specific pot amount. When a tournament advertises a guaranteed pot, the house/host is guaranteeing that the pot will be (at least) a certain amount. If too few players enter the tournament so that the guaranteed pot level isn't reached, the house or host contributes money to the pot such that the guaranteed pot level is reached. If you enter an amount here, the pot will never be lower than this amount (but it may be higher of enough people enter the tournament). To see how much the house/host must contribute in order to reach the guaranteed pot, see the Summary Tab.
House contribution: The amount the house/host is contributing to the pot. The amount entered here will be added to the pot. This amount is independent of the Guaranteed pot.
Points for buy-in: The number of points each player automatically receives when they buy into the tournament. Negative values are allowed.
Points for hit: The number of points a player receives when he/she busts another player out of the tournament. Negative values are allowed.
Points for playing: The number of points a player receives for playing in the tournament. This value can be numeric, in which case it is really no different from Points for buy-in. This value can also be a formula. See Formulas for more information on creating a Points for playing formula.
You can test your formula by press the Points for playing button. On the Test Points for Playing Formula dialog, you can adjust your formula, and enter test values for the number of players in the tournament, and a hypothetical player's rank, number of add-ons purchased, number of rebuys purchased, etc. By pressing the Test button, you can see the number of points the player would be awarded in the Formula Results pane. If something is wrong with your formula, the Points Awarded value will indicate this. Press the Test All button to see a list of the points that would be awarded for each rank, from 1st place up to the number of players you have indicated. Press OK to close the dialog and transfer your formula from the testing dialog to the Points for playing input on the Game Tab.
Adjust chip count by: Enter an amount here (positive or negative) if you wish to adjust the total chip count. This affects only what is displayed by the <chipcount> token.
Use player bounty chips: Check this box if you will issue a "bounty" chip to each of your players when they buy-in. Bounty chips are used to encourage attempts at busting other players out. If you check this box, set the Bounty chip cost and the Restrict bounties values as well (see below). When a player busts another player out, the hitman (the player busting the other player out) receives the busted out player's bounty chip. The hitman only gets the busted-out player's bounty chip that they received at buy-in; they do not collect bounty chips that the busted-out player received from other players. At the end of the tournament the chips are cashed in, with each player receiving the cost of a bounty chip for each chip they have collected. The winner(s) of the tournament will still have their own bounty chip, and will also cash them in for their cost.
Bounty chip cost: Enter the cost of the bounty chip here, if you have checked the Use player bounty chips box (above). The bounty chip cost is IN ADDITION to the buy-in cost. Therefore, if the buy-in for your tournament is $50.00, and you choose to use player bounty chips at a cost of $5.00, each player should pay $55.00 to buy-in and receive their bounty chip.
Restrict bounties: Check this box if you intend to allow the purchase of a bounty chip to be optional, and you wish only those players who purchase a bounty chip to be able to win bounty chips. If this box is NOT checked, anyone busting out another player will win that player's bounty chip. If checked, only players who have themselves purchased a bounty chip can win bounty chips by busting players out. Therefore, if this option is checked and a player who purchased a bounty chip is busted out of the tournament by a player who did not purchase a bounty chip, the busted out player retains his/her bounty chip and may cash it in for the bounty chip cost.
Allow rebuys: Check this box if you will allow players to rebuy into your tournament.
Allow players still in the tournament to rebuy: By default, a player must be busted out of the tournament in order to rebuy. If this option is checked, players will be allowed to rebuy while still in the tournament.
Rebuy fee: Enter the amount a player must pay to rebuy.
Rake applied to rebuy: The amount to be raked (removed) from each player's rebuy before being added to the pot. See the Preferences Tab for information on how you can utilize more than one rake.
Chips received for rebuy: The number of chips a player receives when he/she rebuys.
Points received for rebuy: The number of points a player receives when he/she rebuys. Negative values are allowed.
Disable all rebuys after round: If you wish to have a limited rebuy period, enter the round number here after which the rebuy feature will be disabled. Enter a 0 (zero) here for rebuys to be enabled throughout the tournament.
Maximum rebuys per player: If you wish there to be a limit on the number of times a player may rebuy into the tournament, enter it here. Enter a 0 (zero) for no per-player rebuy limit.
Maximum total rebuys for all players: If you wish there to be a limit on the total number of rebuys, enter it here. After the total number of rebuys for all players in the tournament reaches this number, the rebuy feature will be disabled. Enter a 0 (zero) for no total rebuy limit.
Disable rebuys when number of players fewer than: Enter the minimum number of players that must still be in the tournament for rebuys to be allowed. When the number of players still in the tournament gets below this number, the rebuy feature will be disabled.
Bounty chip cost: Enter the cost of the bounty chip purchased with a rebuy here, if you have checked the Use player bounty chips box. The bounty chip cost is IN ADDITION to the rebuy cost. Therefore, if the rebuy for your tournament is $50.00, and you choose to use player bounty chips at a cost of $5.00, each player should pay $55.00 to rebuy and receive their bounty chip.
Allow add-ons: Check this box if you will allow players to add-on in your tournament.
Add-on fee: Enter the amount a player must pay to add-on.
Rake applied to add-on: The amount to be raked (removed) from each player's add-on before being added to the pot. See the Preferences Tab for information on how you can utilize more than one rake.
Chips received for add-on: The number of chips a player receives when he/she adds-on.
Points received for add-on: The number of points a player receives when he/she adds-on. Negative values are allowed.
Disable all add-ons after round: If you wish to have a limited add-on period, enter the round number here after which the add-on feature will be disabled. Enter a 0 (zero) here for add-ons to be enabled throughout the tournament.
Maximum add-ons per player: If you wish there to be a limit on the number of times a player may add-on in the tournament, enter it here. Enter a 0 (zero) for no per-player add-on limit.
Maximum total add-ons for all players: If you wish there to be a limit on the total number of add-ons, enter it here. After the total number of add-ons for all players in the tournament reaches this number, the add-on feature will be disabled. Enter a 0 (zero) for no total add-on limit.
Disable add-ons when number of players fewer than: Enter the minimum number of players that must still be in the tournament for add-ons to be allowed. When the number of players still in the tournament gets below this number, the add-on feature will be disabled.
Notes: The notes field is a free-form text field where you can enter any notes about your tournament that you like. The notes you take are for your own use, and are not used anywhere else in the Tournament Director.
Auto save: If this option is selected, the Tournament Director will automatically save your tournament at regular intervals, if changes have been made. See the Preferences Tab for Auto save preferences. See the Layout Tab for adjusting the auto save visual indicator. The Auto save checkbox is an option that is not saved with your tournament file (in other words, after loading a saved tournament, the Auto save checkbox will NOT be checked). Make sure you have checked this checkbox at the start of any tournament if you wish to auto save your tournaments. A reminder will be displayed just below the Settings Window tabs when your tournament has been changed in some way and Auto save is not enabled.
Before starting your tournament, you must have a rounds schedule configured, and you must have at least two players who have bought-in to the tournament. The Tournament Director will not allow the tournament to begin until these two requirements are met. In addition, the Tournament Director will warn you if you have not configured prizes, if you have not configured tables, or if any players are not seated, but will not prevent the start of the tournament.
Press the Problems button to see any problems that the Tournament Director has determined may prevent the start of your tournament, or may cause other unwanted behavior during your tournament. If the Problems button is disabled, the Tournament Director has detected no problems with your tournament.
After your tournament configuration is complete, you may start your tournament in one of three ways: you may start the clock by pressing the spacebar on the Game Window; you may start the clock by pressing the Start Tournament button on the Controls Tab; or you may start a Countdown until the tournament begins.
Starting a Countdown causes the Tournament Director to count down either a specific amount of time, or until a specific time of day, and then automatically start the tournament. To have the Tournament Director count down, press the Countdown button on the Game Tab or the Controls Tab.
On the Countdown dialog, select the option you wish to perform: either to count down a specific length of time, or to count down until a specific time of day. Enter the countdown length, or the time of day, and press the OK button. If you have chosen to count down a specific length of time, the countdown time will be set and the countdown clock will be paused. If you have chosen to count down to a specific time of day, the countdown will begin immediately.
When the countdown is complete, the tournament will start automatically.
To cancel a countdown, press the Countdown button again. The Tournament Director will confirm whether or not you wish to halt the countdown.
To skip the countdown, press Ctrl+N while on the Game Window, or press the Next Round button on the Controls Tab. The tournament will begin at level 1 and the clock will automatically be paused.
When choosing to count down to a specific time of day, the Tournament Director will only allow you to choose a time in the future, on either the current date or the following day.
You may also start the tournament or a countdown from the Controls Tab.
Saving your tournament is important. In addition to being able to recover a tournament should something unforeseen occur (such as a power outage), statistics can be generated for you from your saved tournaments (see the Stats Tab).
Press the Save button to save your tournament. Press the Save As… button to save your tournament to a new filename.
To load a previously saved tournament, press the Load button. The Tournament Director will alert you if you have made changes to the current tournament, and prompt you to save it before loading a saved tournament.
The filename of the currently loaded tournament is displayed in the Filename field (in the General section), and also in the title bar of the Settings Window. An asterisk (*) is displayed next to the filename (in the title bar) if the current tournament has been modified. (If you have Internet Explorer 6 installed, the title bar does not display the current tournament filename.)
When you load tournaments that were saved from a pre-2.0 version of the Tournament Director, the Tournament Director will attempt to convert as much of the tournament as possible to version 2.0. Most of the tournament can be converted automatically, but there are manual steps you will need to take to completely convert the tournament. If you do not completely convert the tournament, prizes may not be properly awarded, and statistics may not be able to be generated from the tournament.
Earlier versions of the Tournament Director did not utilize a player database. Therefore, all players in a pre-2.0 tournament will be non-database players when converted. When you load a pre-2.0 tournament, the Tournament Director will first attempt to merge the tournament players with players in your database. The Merge Players dialog will appear first. See Merging Players for information on merging your tournament players with players in your player database.
Prizes in pre-2.0 tournaments also had no actual connection with rankings. Therefore, you must also associate prizes for first place with rank 1, prizes for second place with rank 2, etc. The Tournament Director will attempt to automatically make this association for you when the tournament is loaded, but you should make sure that the associations were made correctly, and complete any that the Tournament Director was not able to make.
Pressing the New button will reset ALL tournament settings to their default state, giving you a "blank" tournament with which to work. All tournament settings are reset to their default (blank) state, except for the layout, which is retained. To reset the layout, go to the Layout Tab and press the Reset Layout button.
Pressing the Reset button will allow you to return the tournament to a pre-start state.
You can change the "default" tournament to a tournament of your own on the Preferences Tab. This is useful, for example, if the tournaments you host have a typical set of players, a standard rounds schedule, a standard prizes schedule, a standard set of tables, etc. In this case, you can create a new tournament, configure the tournament round schedule, prizes, tables, add players, etc., save the tournament, and then set the tournament as your default tournament. Then, each time you start the Tournament Director, or press the New button on the Game Tab, the tournament will be pre-configured for you.
To see a history of actions that have occurred in your tournament, press the History button. You can add your own items to the tournament history by pressing the Add button. Items added by the system will appear with a white background, while items manually added will appear with a green background. To save the tournament history to a text file, press the Save As… button.
The Export button allows you to export the data from your completed tournament to a file. By exporting the data, you can display the tournament results to your players on a web page, or import the data into a poker tournament website.
Select the format to which you wish to export your tournament:
Stats Genie / Home Series of Poker
This is a free website that allows you to track your poker tournament
league online. By exporting to this format, you can directly upload your
exported tournament to the Stats Genie / Home Series of Poker website at http://www.statsgenie.com.
HOMEPOKERTOUR.COM
This is a free website that allows you to track your poker tournament league
online. By exporting to this format, you can directly upload your exported
tournament to the HOMEPOKERTOUR.COM website at http://www.HOMEPOKERTOUR.COM.
Poker Tourney League
This is a free website that allows you to track your poker tournament league
online. By exporting to this format, you can directly upload your exported
tournament to the Poker Tourney
League website at http://www.PokerTourneyLeague.com.
PokerDIY
This is a free website that allows you to track your poker tournament league online. By exporting to this format, you can directly upload your exported tournament to the PokerDIY website at http://www.PokerDIY.com.
HTML
Select this format to export your tournament summary to an HTML file. Next you
will be asked to choose the columns you wish to use when exporting the
tournament. See Choosing Columns for help in using the
column chooser dialog. See Exporting
Data for information on configuring the format of the export.
Select this option to directly print the tournament summary (this will print the same data that the HTML option saves to a file).
You can exit the Tournament Director at any time by pressing the Exit button on the Game Tab. You can also exit the Tournament Director by pressing the Windows close button (top-right corner) on the Game Window, or by pressing Alt+F4. If in Full-screen mode, the Windows close button is not displayed on the Game Window. Instead, moving the mouse to the top-right corner will reveal a minimize button and a close button.
The Tournament Director will prompt you to save your current tournament, if necessary.
The Tournament Director will run without limitation (fully-featured) for a period of 30 days. After this time, you must register the software in order to continue using it. See the Tournament Director website for information on registering the software.
If you have purchased a User ID and License Key, you may enter it by pressing the Register button. Enter your User ID and License Key EXACTLY as they appear in your registration information. If you enter either the User ID or License Key incorrectly, the Tournament Director will alert you that the registration information is invalid.
Once you have entered your registration information correctly, you will be able to continue using the Tournament Director.
Press the About button to open the About dialog with information about The Tournament Director, including the version number, the license agreement, and your registration information. Pressing the Check for new version button will check to see if a new version is available at http://www.thetournamentdirector.net.
The Rounds Tab is where you configure your tournament "schedule". A tournament schedule consists of Levels, where each level is designated as either a Round, in which cards are played, or a Break, in which play is suspended.
The status panel gives you a quick view of some of the properties of your schedule:
Levels: the total number of levels in your schedule
Rounds: the total number of levels in your schedule which are rounds
Breaks: the total number of levels in your schedule which are breaks
Length: The total length of your tournament schedule, in Hours:Minutes format
Play: The total length of the rounds in your schedule (levels in which play occurs), in Hours:Minutes format
On break: The total length of breaks in your schedule (levels in which play is suspended), in Hours:Minutes format
Each level contains a set of properties that define the characteristics of the level. For Rounds, the following properties apply:
Level: The round number, counted sequentially from the start of the tournament.
Game Type: The type of game being played in the round, either Limit, Pot Limit, or No Limit.
Game Name: The name of the game being played in the round. Specify any text you wish here. The list is pre-populated with common poker tournament game names.
Small Blind: The chip value of the small blind bet for the round.
Big Blind: The chip value of the big blind bet for the round.
Limit 1: An additional chip value field to use for games that require other bets, such as a bring-in bet.
Limit 2: An additional chip value field to use games that require other bets.
Ante: The chip value of the ante for the round.
For Breaks, the following properties apply:
Chip Up: Whether or not a "chip up" should occur. A chip up is when lower value chips are traded in for higher value chips, for the purpose of reducing the number of chips a player has in his or her stack (but not reducing the actual value of the stack). For example, in a tournament that is using $1, $5, $10, $50, and $100 chips, when the small blind reaches $10, a chip up might be designated at the next break, at which time players trade in all of their $1 and $5 chips for $10 chips. When you designate a chip up for a break, the value of the <breaktext> token is overridden to include text indicating a chip up should occur. See the Layout Tab for information on tokens.
The following properties apply for both Rounds and Breaks:
Duration: The length of the round or break, specified in minutes.
Start Time: The time (Hours:Minutes format) that the round or break will begin, relative to the start of the tournament. This field is automatically calculated from the lengths of the levels you specify.
Tokens: The number of token overrides that have been created for the round or break. Tokens are used to display specific items on the Tournament Screen. See the Layout Tab for information on tokens and the token overrides dialog. Tokens specified for a round or break override the value of the specified token for that round or break only.
Press the New Round or the New Break button to add a new round or break to the end of the schedule. You may also right-click in an empty space of the Rounds pane to add a new round or break.
Double-click a level or right-click on a level and select Edit round or Edit break to edit a level.
To make level changes easy, your schedule can be viewed using a spreadsheet-like view. Press the View button to change the way the tournament schedule is displayed on the Rounds Tab.
Standard: The standard view displays the schedule much like the other tabs display information. Each level is highlighted when the mouse moves over the level. Double-clicking the level opens the Edit Level dialog. To edit the individual values (Small Blind, Big Blind, Ante, etc) of a level, you must open the Edit Level dialog.
Spreadsheet: The spreadsheet view displays the schedule more like a typical spreadsheet application. Each value is in a cell of its own and can be edited directly on the screen. There is no need to open the Edit Level dialog to edit the individual values associated with a level. Press Tab and Shift+Tab to move forward and backwards through the values. Press the Cursor Up and Cursor Down keys to move forward and backwards through the levels. Press the Enter key to move to the next level. Pressing the Enter key while editing a value on the final level will add a new level to the schedule. To access the context menu for a level, right-click on the Level column.
Right-click on a level and select Delete round or Delete break to delete the level. If your tournament has already begun, the Tournament Director will not allow you to delete the current level.
The Tournament Director can suggest a tournament schedule for you. Press the Suggest button to open the Suggest Rounds Schedule dialog. You must have your chips defined in order to use the tournament schedule suggestion tool.
Enter the data needed on the Suggest Rounds Schedule dialog. The Tournament Director will pre-fill as much data as it can from the current tournament configuration. Press OK to have the Tournament Director suggest a schedule for you. The Suggest Rounds Schedule dialog will retain the data you've entered in it for as long as you the Tournament Director is running. To reset the data in the dialog, press the Reset button.
After the Tournament Director has suggested a schedule, press the Use button to replace your current schedule with the suggested schedule. The Tournament Director will confirm the action before replacing your current rounds schedule.
When your tournament has begun, the Rounds Tab will display an arrow on the left side of a row indicating the current level. To change the current level, right-click on a level and select Set as current level. The Tournament Director will ask for confirmation before actually changing the current level. When the current level is changed, the Tournament Director automatically pauses the clock, and resets the clock to the time for the chosen level.
Your tournament schedule can be saved independently from other tournament settings. To save your tournament schedule, press the Save Template button. To load a tournament schedule, press the Load Template button. When you load a tournament schedule, only the schedule of your tournament is affected. No other settings (players, prizes, tournament state, etc) are affected by this.
To clear the tournament schedule and delete all levels, press the Clear button. The Tournament Director will ask for confirmation before deleting all levels. If your tournament has already begun, the Tournament Director will not allow you to clear the schedule.
You may export your tournament schedule to HTML by pressing the Export button. This provides a printable view of your schedule. See Exporting Data for information on configuring the format of the export.
The properties of the levels that are visible on the Rounds Tab is configurable. Press the Columns button to select which columns you wish to see, and in which order. See Choosing Columns for information on using the column chooser dialog.
The Players Tab is where you configure who will play in your tournament.
You can manage your players by using one of two modes: Track players mode, or Simple mode.
In Track players mode, you add players to your tournament by entering player specific information (Name, etc) or by adding players from your player database, and you may specify different amounts for each player for buying-in, rebuying, and adding-on. Tracking players also allows you to manage player seating and movement, and collect statistics for each player. This is the default mode.
In Simple mode, specific players are not added to a tournament. Instead, you indicate only the number of players in the tournament. Likewise, specific players do not bust-out, rebuy, or add-on. Instead, only the number of players busting out, rebuying, etc, is specified. Seating and player movement is not managed. Tournaments played in Simple mode are not including when computing statistics.
Select the mode by pressing the Track Players button.
Each player who will participate in your tournament must be added to the tournament, and they must "buy-in". A player who is added to the tournament but has not bought-in (paid) will not participate in the tournament.
There are two options when adding players to your tournament: you may add players who are not in your player database directly to your tournament; or, you may add players from your player database.
Why would you want to add a player to your tournament and not add the player to your player database as well? Consider the scenario where you host tournaments on a regular basis, and your tournaments are typically composed of players who play regularly in your tournaments. Occasionally you may have guests who play in a single tournament, but never return to play in any other tournaments. You may not want to "clutter" your database with these players.
Note that statistics can only be computed for players who are in your player database.
Tournament players who are also in your player database are displayed in normal (black, non-italicized) type. Tournament players who are not in your player database are displayed in light-gray, italicized type.
The columns of the Players Tab are defined as follows. See Configuring Columns for information on selecting which columns you wish to display.
Name: The player's name, displayed in the format designated on the Preferences Tab.
Nickname: The player's nickname.
First Name: The player's first name.
Last Name: The player's last name.
Email 1: The player's email address (1 of 2).
Email 2: The player's email address (2 of 2).
Street Address: The player's street address.
City: The player's city.
State: The player's state.
Zipcode: The player's zip code.
Country: The player's country.
Phone 1: The players phone number (1 of 2).
Phone 2: The player's phone number (2 of 2).
Notes: Notes taken on the player.
Paid: Whether or not this player has bought-in to the tournament.
Paid in Full: Whether or not this player has paid the entire buy-in fee.
Buy-in Cost: The amount this player paid to buy-in to the tournament.
Bounty Chip: The amount this player paid for his/her bounty chip.
Buy-in Rake <rake name>: The amount collected from this player's buy-in for the named rake.
Total Buy-in Rake: The total amount collected from this player's buy-in for all buy-in rakes.
Buy-in Chips: The amount of chips this player received for buying-in to the tournament.
Rebuys: The number of times this player has re-bought into the tournament.
Rebuys Cost: The total cost of rebuys purchased by this player.
Rebuys Rake <rake name>: The amount raked from all of this player's rebuys for the named rake.
Total Rebuys Rake: The total amount raked from all of this player's rebuys.
Rebuys Chips: The total number of chips this player has received from rebuys.
Add-ons: The number of add-ons this player has purchased.
Add-ons Cost: The total cost of add-ons purchased by this player.
Add-ons Rake <rake name>: The amount raked from all of this player's add-ons for the named rake.
Total Add-ons Rake: The total amount raked from all of this player's add-ons.
Add-ons Chips: The total number of chips this player has received from add-ons.
Total Cost: The total amount this player has paid into the tournament.
Total Rake: The total amount raked from all of the money this player has paid into the tournament.
Chips Bought: The total number of chips this player has received from their buy-in, rebuys, and add-ons.
Time Out: The date and time this player last busted out of the tournament.
Round Out: The round number that this player last busted out of the tournament.
Hitman: The player who last busted this player out of the tournament.
Rank: The current rank of this player. A player's rank is the place in which the player busted out of the tournament, relative to the other players.
Hits: The number of players busted out of the tournament by this player.
Bounties Won: The number of bounty chips won by this player.
Bounties Kept: The number of bounty chips this player has kept. A player keeps his/her bounty when the player wins the tournament or is busted out by a player who has not purchased a bounty chip (and the Restrict bounties option has been selected).
Bounty Money Kept: The amount of money this player paid for bounty chips that were kept (not won by other players).
Prize Winnings: The amount of money won by this player by qualifying for one or more prizes.
Bounty Winnings: The amount of money won by this player by collecting bounty chips (by busting other players out of the tournament).
Total Winnings: The total amount of money won by this player.
Points: The total number of points earned by this player.
Take: The total profit for this player (the total amount won minus the total amount paid).
Chip Count: The current amount of chips held by this player.
Playing Time: The amount of time the player has been in the tournament.
Seat: The current table and seat in which the player is seated.
Buy-in Time: The time at which the player bought-in to the tournament.
The Paid field denotes whether or not a player has bought-in to the tournament. The Paid field will display a checkmark if the player has bought-in.
The Paid in Full field is a convenience field that you can use to denote when players have actually paid the buy-in fee. This field does not affect game play.
The Paid in Full field can be useful if you allow players to arrive late. Typically, if it is known that a player will be arriving late, the player can be bought-in to the tournament before he/she arrives, so that the player is participating in the tournament. In this case, the Paid in Full field can be used to note that although the player is entered into the tournament, they have not yet paid the buy-in fee.
In Simple mode, the Tournament Director only cares about how many players have bought-in, how many have busted out, how many have rebought, and how many have added-on. All buy-ins are purchased for the same amount (determined by the settings on the Game Tab). Likewise, all rebuys are purchased for the same amount, and all add-ons are purchased for the same amount (also determined by the settings on the Game Tab).
In Simple Mode, tables and player seating is not managed (since you do not specify who exactly is playing in your tournament), and player statistics are not available.
Most of the options available on the Players Tab apply to Track Players mode, and thus are disabled when in Simple mode.
The status panel gives you a quick status of the players in your tournament:
Players: The total number of players who have been added to the tournament. This includes all players, whether or not they have bought-in to the tournament.
Paid: The total number of players who have bought-in to the tournament.
Still in: The total number of players who have bought-in and are not currently busted-out of the tournament.
Busted out: The total number of players who have bought-in to the tournament and are currently busted-out.
Rebuys: The total number of rebuys that have been purchased.
Add-ons: The total number of add-ons that have been purchased.
Press the Add Players button or right-click in an empty space in the Players pane and select Add Players to add players from your player database to your tournament.
In the Add Players dialog, select a league in the League selection to narrow the list of players to a specific league.
Place a check in the checkbox next to each player you wish to add to your tournament. Players who are disabled (and pre-checked) are already in your tournament. Press the "check all" link to check all listed players, or the "check none" link to uncheck all listed players.
Optionally, you can buy players into the tournament at the same time you add them to the tournament by checking Buy-in players now and then filling in the buy-in details.
Press the OK button when you have selected the players to add to your tournament.
To add a player to your tournament who is not in your player database, press the New Player button or right-click in an empty space in the Players pane and select New Player. On the New Player dialog, select the league to which you will add this player (or <None>), enter the player's information, and press the OK button. If you check the Add player to database checkbox, the player will also be added to your player database. To add multiple players in this manner, check the Immediately redisplay this dialog checkbox.
In Simple mode, players are not added to the tournament. A player enters the tournament when they buy-in.
You can import players directly into your tournament from a CSV (comma-separated values) file.
See Importing Players for more information on importing players directly into your tournament.
Press the Remove Players button to remove players from your tournament.
In the Remove Players dialog, place a check in the checkbox next to each player you wish to remove from your tournament. A player's name displayed in gray (instead of black) indicates that the player has "acted" in your tournament already (bought-in, and possibly busted out, or busted some other player out). Typically you will not want to remove players who have already acted. Press the "check all" link to check all listed players, the "check none" link to uncheck all listed players, or press the "check unpaid only" link to have the Tournament Director place a check next to only those players who have not yet bought-in (paid) to the tournament. Press the OK button when you have selected the players to remove from your tournament.
You may also right-click on a player and select Remove player from tournament to remove a player from the tournament.
The Tournament Director will warn you if you attempt to remove from the tournament any players who have already acted.
Press the Buy-in Players button to buy players in to your tournament, or right-click on a player and select Buy-in player.
In the Buy-in Players dialog, place a check in the checkbox next to each player you wish to buy-in to your tournament. Press the "check all" link to check all listed players, or the "check none" link to uncheck all listed players. In the Details section, you may enter or change the values for the buy-in amount, the number of chips received for the buy-in, the amount raked from the buy-in, the number of points received for the buy-in, and the bounty chip cost, if the option to use player bounties was selected (on the Game Tab). These values are filled in automatically for you from the information given on the Game Tab. You may change the values here, however, overriding them for the specific players you are buying-in to the tournament. The final line displays the total amount that should be collected from each player who is buying-in. Press the OK button when you have selected the players to buy-in to your tournament.
Place a check in the Auto Seat box to automatically seat the player(s) who are buying-in. The player will be placed in any available seat in your tables configuration. Balancing of tables is not considered at this time - each player will be seated randomly at any available seat.
Optionally, you can right-click on a player and select Quick buy-in. This will buy the player into the tournament without displaying the buy-in confirmation dialog.
In Simple mode, you specify only the number of players buying-in to the tournament. Buy-ins are cumulative. If you buy-in 10 players, and later buy-in 10 players, there will be a total of 20 players bought-in to the tournament. In other words, when you buy-in players, you are not specifying the total number of players participating in the tournament, but the number of players buying-in at that time.
Press the Undo Buy-in button to undo player buy-ins, or right-click on a player and select Undo buy-in player.
Place a check in the checkbox next to each player whose buy-in you wish to undo. A player's name displayed in gray (instead of black) indicates that the player has "acted" in your tournament already (bought-in, and busted out or busted some other player out). Typically you will not want to undo the buy-in of players who have already acted. Press the "check all" link to check all listed players, or the "check none" link to uncheck all listed players. Press the OK button when you have selected the players whose buy-in to undo.
To edit a player, double-click on a player or right-click on a player and select Edit player. In the Edit Game Player dialog, you may view the player's status in the tournament; adjust the player's total winnings, points earned, or chip count; edit the player's history of actions in the tournament; edit the player's details (name, address, etc); view details on the player's income for the tournament; or change the player's association with a player in your database.
To adjust the player's total winnings, enter a value in the Adjust total winnings by input. You may use a positive or negative number. The amount entered here will be added to the player's calculated total winnings.
To adjust a player's points earned, enter a value in the Adjust points earned by input. You may use a positive or negative number. The amount entered here will be added to the player's calculated points earned.
Note: Players added to a tournament but never bought-in are not included in statistics generated on the Stats Tab. However, if a player's total winnings or points earned are adjusted, they will be included in statistics generated on the Stats Tab, even if they did not buy-in to the tournament. This allows penalizing (or rewarding) players who do not play in a tournament.
Enter a value in the Current chip count field to set the player's current chip count.
The Number of seating moves value displays the number of times this player has been moved from one seat to another during the course of the tournament. This count influences whether or not this player will be chosen to be moved when a table balancing action occurs. Increase this value to lower the odds that this player will be moved, or decrease the value to increase the odds that this player will be moved. See Automatic Seating Management for more information.
The Tournament History area displays the player's history of actions in the tournament. A player's buy-in, bust-outs, rebuys, and add-ons are displayed here. You may edit the details of the actions by double-clicking on the appropriate action. You may also delete or undo some of the actions, or insert new actions, by right-clicking and selecting the appropriate menu item.
Some actions may not be undone. For example, if a player has busted out of the tournament, you may not undo the player's buy-in. You must undo the player's bust-out before you may undo the buy-in.
Care should be taken when editing or undoing any of a player's actions. Note that you may abort changes made by simply canceling the dialog. Changes are not committed until you press the OK button.
Press the Player Details button to edit a player's personal information.
Press the Income button to view details on any income the player has received from the current tournament.
When you make changes to a player on the Edit Game Player dialog, you will see the dialog information update automatically as you make changes (with exception of the total winnings adjustment, points earned adjustment, and current chip count). However, no changes to your tournament are actually made until you press the OK button on the Edit Game Player dialog.
See Adding Players to Your Database, Changing a Player's Association with a Database Player, Merging Players, and Un-merging a Player for information on these topics.
Press the Random Player button to open the Random Player dialog. This dialog will assist you in choosing one of your players at random should you need to do so for any reason.
In the Criteria section you may select one or more criteria to reduce the pool of players from which a random player will be chosen. If no criteria are selected, all of the players that have been added to your tournament will be in the player pool. Press the Check button to display the number of players in the players pool, based on the criteria you have selected. Press the List button to list the players who are part of the pool and separately those that have been omitted from the pool, based on the criteria you have selected.
When you have defined the appropriate players pool, press the Go button to select a player at random.
The last 10 players chosen at random are automatically saved in the random player history. Press the History button to view them.
You may see, listed in the History or in the Last randomly chosen player field, the words "Unknown Player" instead of a player's name. "Unknown Player" will be listed when the player that was chosen was both not in the player database, and not part of the currently loaded tournament. For example, assume player "Cristy" is part of tournament A and is not in your player database. Cristy was chosen as a random player and is listed in the Random Player History. Tournament B is now loaded, in which Cristy did not participate. Because Cristy is not in the player database, and is not part of the currently loaded tournament, "Unknown Player" will be displayed in place of Cristy's name. Should Tournament A be loaded again, Cristy's name will again be displayed in the Random Player History.
If you've added to your tournament a player who is not in your player database, you might later wish to add the player to your player database. To add the player to your player database, double-click the player, and on the Edit Game Player dialog, press the Add To DB button. Select the League to which to add this player (or <None> if you do not wish to add this player to an existing league), complete the player details, and press the OK button. When you press OK on the Edit Game Player dialog, the player will be added to your player database. Note that the player's name will change from the non-database player style (gray, italicized type) to the database player style (black, non-italicized).
If you wish to quickly add more than one tournament player to your player database, press the Add All to Database button.
Place a check in the checkbox next to each player who you wish to add to your player database. Press the "check all" link to check all listed players, or the "check none" link to uncheck all listed players. Press the OK button to add the players to your player database.
If you have added a database player to your tournament, and realize that you have selected the wrong database player, you may change the tournament player's association with the database player without altering the status of your tournament. For example, if players John B and John D are in your player database, and you add John B to your tournament, and later discover that it was John D who participated in the tournament and not John B, you'll want to change the tournament player from John B to John D. If the tournament has already begun, or is already over, removing the John B and adding the John D is not an option, as this would delete the player's actions in the tournament, and possibly alter the outcome of the tournament.
To change a tournament player's association with a database player, double-click the player on the Players Tab. On the Edit Game Player dialog, press the Change Player button. The Change Player dialog displays all players in your player database to which you may change this tournament player. Database players who are already in your tournament will not be displayed. Check the radio selection next to the database player to which to change this player, and press the OK button. When you press OK on the Edit Game Player dialog, the tournament player will be updated to reflect the new database player you selected.
Sometimes you may add a player to your tournament who is not in your player database, and later realize that the player is actually already in your database. If the tournament has already begun, or is already over, removing the non-database player from the tournament and adding the database player is not an option, as this would delete the player's actions in the tournament, and possibly alter the outcome of the tournament. Instead, you want to merge this tournament player with the database player.
To merge the tournament player with a database player, double-click the player on the Players Tab. On the Edit Game Player dialog, press the Merge button. The Merge Player dialog displays all players in your player database with which you may merge this tournament player. Database players who are already in your tournament will not be displayed. Check the radio selection next to the database player with which to merge this player, and press the OK button. When you press OK on the Edit Game Player dialog, the tournament player will be merged with the database player.
To quickly merge more than one player, press the Merge All button. The Merge Players dialog displays all players in your tournament who are not in your database, and will attempt to automatically match tournament players with database players with similar names. The dialog displays the tournament player on the left, and the closest matching database player on the right, or no database player if the Tournament Director could not determine a matching database player. To change the database player with which a tournament player should be merged, click on the row corresponding to the tournament player. A selection input will display with the list of possible database players with which you can merge this tournament player. Select the appropriate database player with which to merge the tournament player, or press the Clear button to clear the selection, indicating you do not wish to merge this tournament player. When you have selected all of the matching database players, press the OK button to merge the players.
Unmerging a player means to remove the tournament player's
association with a database player, thus changing the tournament player into a
"non-database" player, without affecting the status of the tournament. To un-merge a tournament player, double-click the
player on the Players Tab. On the Edit Game Player
dialog, press the Un-merge button. The Tournament Director will confirm that you
are sure you wish to un-merge the tournament player. When you press OK on
the Edit Game Player dialog, the tournament player will
be un-merged from the database player.
Occasionally you might find yourself in a situation in which you have busted players out of the tournament in the wrong order. For example, a player may forgot to inform you that he or she busted out of the tournament, and when you learn of this, you have busted other players out that should have been busted out after this player.
In this case, if you simply bust the player out of the tournament at that time, the rankings will not accurately reflect the tournament. You can fix this in two ways.
You can fix this situation by undoing the bust outs of the players you have busted out since this player actually busted out, busting the player out, then re-doing the bust outs of the other players.
For example, if player A busted out of the tournament but failed to inform you, and since then players B, C, and D have busted out, you can fix this by undoing the bust out of players B, C, and D, then busting player A out, then redoing the bust outs of players B, C, D. This can be time consuming and possibly error-prone if the tournament is large and/or many people have busted out since the player in question. It also will skew the actual times that each player busted out. However, the order in which people busted out will be correct, which will cause the rankings to correctly reflect the tournament, and is enough for most people.
You can also fix this using the Adjust Rankings dialog. To open the Adjust Rankings dialog, press the Adjust Rankings button on the Players Tab.
On the Adjust Rankings dialog, you will see a list of the players who are currently busted out of the tournament, along with the time of each player's most recent buy-in (their initial buy-in or their latest rebuy), the time of each player's bust out, and each player's current rank. Here you can move players up and down in the rankings, effectively changing their bust out times, remove players from chops, add players to chops, edit existing chops, or manually set the bust out time of a player.
Most players will have an arrow pointing up and an arrow point down next to them. To move a player in the rankings, click the up arrow or the down arrow to the left of the player's name, or right-click the player and select one of the given options.
To manually edit a player's bust out time, double-click the player, or right-click the player and select Edit bust-out time for [player]. On the Adjust Bust-Out Time dialog, use the up and down arrows to increment or decrement the player's bust out time. If you need to move the bust out time significantly (a few hours, for example), click one of the arrows and hold the mouse button down. The time will begin to increment or decrement slowly, and will gradually pick up speed.
When a single player wins your tournament, they will not have a bust out time. Because of this, if there is a single tournament winner, you may not be able to move this player within the rankings. If it was your intention to have a different winner, you should correct this by undoing the bust out of the true winner and then busting out the previously incorrect winner.
A player's chip count is the amount of a chips a player holds at any given time in the tournament. You may record your players' chip counts during the course of a tournament. A player's chip count may be set on the Edit Game Player dialog, or all players' chip counts may be updated quickly by using the Chip Counts dialog.
Press the Set Chip Counts button to open the Chip Counts dialog. Here, you can quickly set the value of each player's chip count. If you wish to set them all to the same value, set the chip count value in the Quick Set area, and press the Set All button. All chip counts will be updated. When you press OK on the Chip Counts dialog, all players' chip counts will be updated.
Chip counts, as recorded in the Tournament Director, have no direct bearing on play, but are only used for display on the Tournament Screen. See the Layout Tab for information on displaying player chip counts.
Press the Preferences button to open the Players Tab Preferences dialog. Here you can set the preference to view your player list in a paged format, or in a single list displaying all players. Note that listing all players in a single list, rather than having the list of players displayed on separate pages, can cause an increase in the time it takes to update the player list. The time to update the list depends on which columns are configured to be displayed, the number of players in the list, and the speed of the computer on which you are running the Tournament Director software.
The properties of the players that are visible on the Players Tab is configurable. Press the Columns button to select which columns you wish to see, and in which order. See Choosing Columns for information on using the column chooser dialog.
The columns may also be rearranged directly on the screen. Simply click on a column and slide your mouse left or right to initiate a 'drag' of the column. Red arrows will appear to indicate where the column can be dropped, in relation to the other columns. Release the mouse button to drop the column in the designated place.
Columns may also be renamed. You could, for example, change the "Name" column to read "Player", or change the "Hits" column to read "Knockouts". To rename columns, press the Column Names button. You can also rename a column by right-clicking on the column itself and selecting Rename column.
The Import / Export Players dialog gives you the option to import players into your tournament from a text file, export your players to an HTML file, export your players to a CSV format file, create a sign-in sheet, export player email addresses, or print the player list.
See Importing Players for information on importing players into your tournament.
If you choose to export the players to an HTML file, or to print the player list, see Exporting Data for information on configuring the format of the export.
See Creating a Sign-In Sheet for information on creating and/or printing a sign-in sheet.
A sign-in sheet is a list of all of the players in your tournament that can be used to allow players to sign-in as they arrive and or buy-in to your tournament. The sign-in sheet contains 3 columns: the player's name, their paid status, and a signature column. To create or print a sign-in sheet, press the Import / Export button and select Create sign-in sheet or Print sign-in sheet. Enter the number of rows per page to include. The default value of 40 is the maximum number of rows that can fit on a typical 8.5 x 11 sheet of paper. Press OK to print or save your sign-in sheet.
The Prizes Tab is where you configure the prizes that will be awarded for your tournament. Prizes can be created that are a percentage of the pot, a fixed amount, or a non-monetary award, and the Tournament Director can award the prizes to your tournament players automatically.
The order that the prizes are listed on this tab is controlled by you, but it is only important for display purposes. Tokens that display the prizes on the Tournament Screen display them in the order that they are listed on this tab.
The status panel gives you a quick view of the total prize pool, and how it has been allocated to the prizes. It can also quickly let you know whether or not you've allocated all of the prize pool money, and if you have possibly over-allocated the money.
Percent. total: This is the total percentage of the pot that has been allocated for prizes. For all prizes that are designated as a percentage of the pot, this is the sum of those percentages.
Adjust. total: The sum of adjustments that have been made to prizes.
Shared total: The Shared total represents the amount of leftover pot money that has been allocated to prizes via the Share leftover pot option. A portion of the pot could be "leftover" if less than 100% of the pot is allocated to prizes, or if prizes have been rounded in such a way as to total to less than 100% of the pot. This "leftover" prize money can be allocated to prizes via an option on the Prize dialog.
Prizes total: The sum of all prize amounts.
Pot: The total prize pool available.
Leftover: The difference between the prize pool and the sum of the prize amounts.
To create a prize, press the New Prize button, or right-click on an empty space in the prizes area and select New prize. The Prize dialog is displayed, allowing you to select the characteristics of the prize you wish to create.
Prizes amounts may be specified as a percentage of the pot, as a fixed amount, or as a non-monetary amount. Select the radio checkbox next to the desired prize amount type, and enter the percentage or fixed prize amount in the input box next to the prize amount type selected. For non-monetary prizes, you should enter a text string indicating what the prize is. This will be displayed in place of a monetary figure where ever prizes are displayed.
The Adjust by field allows you to adjust the actual prize amount by a positive or negative amount. Any amount you enter here is added to the prize amount after the prize is calculated.
Enter in the Points field the number of points the prize recipient should receive. Negative values are allowed.
Check the Share leftover pot checkbox if you wish for this prize to include in it a share of any leftover pot money.
Select whom should receive this prize in the Recipient area. Select the Rank radio checkbox if this prize should be awarded to the player who achieves a particular rank. For example, select Rank and enter 1 (one) in the input box if the player who ranks 1 (first place) should receive the prize.
For player bounties (different from bounty chips), select the Bounty on player radio checkbox, and select the player on whom this prize is a bounty. The prize will automatically be awarded to the player who busts out of the tournament the selected player. If the selected player is not busted out of the tournament (if they win, for example), the selected player will receive the prize (they win their own bounty). You may also choose "(Random Player)". If selected, the Tournament Director will choose one of your players at random on which to place the bounty. When someone busts the random player out of the tournament, the random player will be revealed, and the hitman will be awarded the prize.
You may select that a random player receive the prize. If selected, the Tournament Director will choose one of your players at random to whom to award the prize. When the random player busts out of the tournament, the player will be revealed.
Finally, for other types of prizes, select the Manual radio checkbox. This could be used for prizes given for other achievements, such as a "Bad Beat" prize, or "Best Hand" prize. For this prize type, the Tournament Director will not award automatically. You will need to override the recipient of this prize when the prize winner has been determined in order for it to be awarded.
You can lock a prize to prevent the prize from being overwritten. When you use the Suggest Prizes tool or the Automatic Prizes feature, the Tournament Director will overwrite the defined prizes with prizes it suggests, based on the number of tournament participants. By locking a prize, the software is prevented from overwriting the prize.
Enter the name of the prize in the Name input. This will be displayed as the prize name where ever prizes are displayed. If your prize recipient is based on rank, or is a bounty on a player, the prize name will automatically fill when you select the rank or the player, if the prize name is currently empty.
Place a check in the "Display prize on Tournament Screen" if you wish the prize to be displayed in the prizes list on the Tournament Screen.
The Override section allows you to override the various aspects of the prize: to whom it is awarded, the monetary value of the prize, and the points value of the prize. If your prize recipient is set to Manual, you will need to use the Recipient override in order to award the prize.
To edit an existing prize, double-click on the prize or right-click on the prize and select Edit prize. The Prize dialog is displayed, allowing you to update the properties of the prize. See Creating Prizes for help with the Prize dialog.
Right-click on a prize and select Delete prize to delete a sound. See Clearing the Prize List to quickly delete all prizes.
When running tournaments, dealing with prizes that include fractional amounts is often undesirable. Usually, we wish to round prizes up or down to nearest whole dollar amounts.
To configure prize rounding, press the Rounding button. On the Prize Amount Rounding dialog, select the rounding option you wish to use for your prize amounts. After selecting the rounding option, enter the monetary amount to which you wish to round your prizes. Press the OK button when done. Or press the Apply button to see the rounding selection applied to your prizes without closing the Prize Settings dialog.
The order of prizes is relevant only to the actual display of the prizes on the Tournament Screen. The order of prizes does not affect the amounts of the prizes or how the prizes are awarded. You can move a prize up and down in the list of prizes by right-clicking on a prize and selecting Move prize up or Move prize down. To quickly re-order all of your prizes, press the Sort Prizes button to open the Sort Prizes dialog. You can then select one or more prizes and use the up arrow and down arrow buttons to move the prizes up or down within the list. Press the Alpha sort button to quickly sort all of the prizes alphabetically. Press the Numeric sort button to quickly sort all of the prizes numerically. Press the Reverse button to reverse the order of the prizes.
The Tournament Director can suggest the prizes to be awarded for you. Press the Suggest button to open the Suggest Prizes dialog.
On the Suggest Prizes dialog, enter the number of players in your tournament and press OK. The Tournament Director will suggest the prizes to be awarded. If you wish to use the suggested prizes, select the location at which to add the prizes (the top or bottom of the prize list), then press the Use button. The Tournament Director will confirm the action before continuing. All currently defined prizes that are not locked will be deleted, and the suggested prizes will be added to the prize list. If there are currently defined prizes that are locked, those prizes will not be deleted, and the suggested prizes will be added to the prize list before or after the locked prizes, depending on the location selected in the Suggest Prizes dialog.
Press the Show Config button to see the prize levels that will be used when the Tournament Director suggests prizes.
You can configure your own prize suggestions if you wish. See the Configuring Prize Levels section for information on configuring your own prize suggestions.
Using the Automatic Prizes feature is like automatically pressing the Suggest Prizes button every time you buy a player into your tournament (or remove a player, or undo a player's buy-in). In other words, as the number of participants in your tournament changes, the prizes are automatically updated to reflect the size of the tournament.
Press the Automatic button to enable or disable the automatic prizes feature. When the automatic prizes feature is enabled, the tournament prizes will automatically be updated as the number of your tournament participants changes.
If you wish to have additional prizes, such as a bounty on the returning champion, make sure you enable the lock on each additional prize. By enabling the lock, the prize will not be overwritten by the automatic prizes feature.
Like the Suggest Prizes feature, you can configure your own automatic prizes if you wish. See the Configuring Prize Suggestions section for information on configuring your own automatic prizes.
Your prizes can be saved independently from other tournament settings. To save your prizes, press the Save Template button. To load a prizes template, press the Load Template button. When you load a prizes template, only the prizes of your tournament are affected. No other settings (rounds, players, tournament state, etc) are affected by this.
Press the Clear button to quickly erase all prizes. The Tournament Director will ask for confirmation before allowing the prizes to be cleared.
You can quickly clear all prize adjustments, leftover pot sharing, and overrides by pressing the Clear Adjustments button. On the Clear Adjustments dialog, place a check next to each item you wish to clear from your prizes and press the OK button.
You may wish to fine tune your prizes before all of your players have bought-in to the tournament. You can use an estimate pot amount in order to determine what your prize amounts will be before your players have bought-in.
To configure an estimated pot, press the Estimate Pot button. On the Estimate Pot dialog, place a check in the Use estimated pot checkbox. Next, check the Estimated pot amount radio checkbox and enter the estimated pot amount if you wish to directly specify an estimate pot amount. Or, if you wish to calculate an estimate pot, check the Calculate estimated pot radio checkbox. Then, enter the number of buy-ins, rebuys, and add-ons you estimate will occur for your tournament. The estimate pot will be calculated using the buy-in, rake, rebuy, and add-on settings from the Game Tab.
The Pot indicator in the Status Panel will change to Estimated Pot to indicate that the amounts shown are estimated, and not calculated from the actual pot. To return to using the actual pot, uncheck the Use estimated pot checkbox on the Prize Settings dialog.
Chops occur when two or more players bust out of the tournament simultaneously. This can occur when two or more players have bet all of their chips in a single hand against another player and lose the hand. This can also occur if the final players of a tournament agree to stop playing and chop (divide) the remaining prizes among themselves.
Although chops are created whenever two or more players bust out of the tournament simultaneously, they are typically only meaningful when a prize is awarded to the rank of the players who busted out simultaneously. For example, for a tournament in which prizes are awarded to 1st, 2nd, 3rd, 4th, and 5th places, two players who bust out together in 10th place technically chop 10th place. However, because no prize is awarded for 10th place, the Tournament Director will create a chop for these players but will not prompt you to fill out the details of the chop. For two players who bust out in 4th place, when the players are busted out the Tournament Director will prompt you to configure the chop, which divides the 4th and 5th place prizes between these two players. Because both players busted out in 4th place, they both receive a 4th place ranking (by default), and the next ranking player receives 6th place.
Press the Chops button to view the existing tournament chops. Chops that are listed in a lighter color do not have prizes associated with the ranks of the players in the chop.
Select the appropriate chop, and press the Edit button to edit the chop.
The Edit Chop dialog displays the ranks which this chop is dividing, the total amount of prize money that is awarded to the ranks, and the recipients of the chop along with their portions of the prizes.
Prize money and points can be allocated to the recipients using percentages, using actual prize or points amounts, or by using chip counts. You can use separate methods for chopping cash (prize money) and points if you wish.
By default, chopping players receive the same rank. However, you may wish to rank the players differently. For example, if the final two players of a tournament decide to end the tournament by chopping the 1st (and 2nd) place prizes, and player 1 has 60% of the chips while player 2 has 40% of the chips, you might wish to chop accordingly, giving player 1 60% of the cash and points and player 2 40% of the cash and points, as well as award the 1st place ranking to player 1 and the 2nd place ranking to player 2.
Select the method to use to divide the cash or points using the Method selector. Then fill the values for each player's portion accordingly. If you decide to change the chop method, the values you have entered will be retained should you change the method back to its original setting. The dialog will automatically calculate the portion for each player and total the portions for you. A note will display next to the total, warning you if the sum of the portions is greater or less then the actual prize amounts.
The arrow buttons will copy the values for each player from the Cash pane to the Points pane, and vice-versa. The copy buttons are only active when the methods used to chop cash and points are the same.
If at any time you wish to let the Tournament Director evenly divide the cash or points, press the Redistribute button in the Cash pane or the Points pane. The Redistribute button will re-divide the chop among the players. The Redistribute button only re-divides the currently selected Method amounts.
Finally, you can alter the ranking of the players by entering a relative ranking value into the Ranking pane. The values you enter will indicate which ranks each player will receive, relative to each other. For example:
Players A, B, C are the final 3 players in your tournament, and choose to chop. The chop will span rankings 1st through 3rd. By default, each player will have a relative ranking of 0, giving each player a ranking of 1st (and the last person who busted out of the tournament before the chop a ranking of 4th).
If player A had 5000 chips, and players B and C both had 2500 chips when the chop occurred, you may wish to rank player A 1st, and players B and C 2nd. To do this, change the relative ranking of players B and C to 1.
Alternately, if player A had 2500 chips and players B and C both had 5000 chips when the chop occurred, you may wish to rank players B and C 1st, and player A 3rd. To do this, change the relative ranking of player A to 1.
The Ranking pane will automatically update the Actual ranks of players as you change their Relative ranking. Set the Relative ranking of players to different values to get the hang of how the relative ranking works.
Finally, if you have made changes and wish to revert to the original state of the chop, press the Reset button.
You may export your prizes to a file in HTML format by pressing the Export button. Next you will be asked to choose the columns you wish to use when exporting the prizes. See Choosing Columns for help in using the column chooser dialog. See Exporting Data for information on configuring the format of the export.
On the Tables Tab, you define the tables you'll use for your tournament, and configure how the Tournament Director will manage the seating and balancing of tables during your tournament.
The Tables pane displays the tables that you have configured for use in your tournament. The Unseated Players pane displays all players who are eligible to be seated, but are not currently seated at a table.
Seating and moving players is easy. You can simply drag-and-drop players from seat to seat, or you can allow the Tournament Director to do all of the table balancing for you.
Typically, only players who have bought-in to the tournament may be seated. However, you can allow seating of players who have not bought-in by pressing the Settings button and checking Allow seating of players who have not bought-in. When this option is selected, all players who have been added to the tournament will be eligible for seating. Bought-in players appear normally, while players who have not bought-in appear in red, italicized text. Players who have not bought-in will be treated the same as players who have bought-in, with respect to seating. That is, they will be considered for movement by the Automatic Seating Management feature when enabled.
The status panel gives you a quick view of information pertaining to the seating status of your tournament.
Tables: The number of tables configured.
Total Seats: The total number of seats at all tables.
Available Seats: The total number of seats not marked as unavailable.
Total Players: The number of players bought-in to the tournament.
Players still in: The number of players remaining in the tournament.
Unseated: The number of players eligible to be seated but are not currently seated.
Players locked: Indicates the number of players who have been locked into their seat.
Tables can be created several ways. Press the New Table button, or right-click in the Tables pane and select New table to create a new table. On the New Table dialog, enter a name for the table and the number of seats at the table. Press the OK button to create the table. The table is added to the end of the set of tables that already exist.
If your tournament utilizes a set of uniform size tables, the Tournament
Director can quickly create all of the tables for your tournament with one
step. Press the New
Tables button, and on the New Tables dialog,
enter the number of players in your tournament, and the number of seats at each
of your tables. The Tournament Director
will create enough tables of the size you enter to accommodate all of your
players. The New Tables
button is only enabled when there are no tables currently configured.
To edit a table, double-click the table name, or right-click on the table name and select Edit <table name>. On the Edit Table dialog, you can change the table's name and/or the table's seating capacity.
If you decrease the number of seats at the table, the Tournament Director will warn you if this has an effect on players who are currently seated there.
To insert a new seat at a table, right click on a seat (or seated player) and select Insert new seat. The new seat will be inserted before the selected seat.
To delete an existing seat, right click on the seat (or seated player) and select Delete seat. The Tournament Director will warn you before deleting the seat if the seat is occupied by a player.
To delete a table, right-click the table name and select Delete <table name>. The Tournament Director will confirm the deletion of the table, and will warn you if players are seated at the table.
To quickly delete all tables, see Clearing Tables.
The Tournament Director can manage the seating and balancing of tables automatically for you. Press the Settings button to open the Tables Settings dialog, which contains automatic seating management preferences:
Automatically suggest player movements: Place a check in this checkbox to have the Tournament Director manage the seating automatically.
Maximum player disparity before movement suggestion is made: This setting controls how unbalanced the tables must be before the Tournament Director suggests player movement to rebalance the tables. The default value is 1. With a value of 1, the Tournament Director will allow any two tables to be out of balance by only 1 player. When two tables are out of balance by 2 or more players, the Tournament Director will suggest player movement to rebalance the tables. If you wish to minimize player movement, you can increase this value.
Automatically randomize seating at final table: By placing a check in this checkbox, the Tournament Director will automatically shuffle the seating at the final table when the number of tables in use falls to only one.
When moving players, seat players as close to seat 1 as possible: If this setting is enabled, players who are moved automatically by the Tournament Director will always be seated at the lowest numbered available seat at their destination table.
Allow seating of players who have not bought-in: If this is checked, players who have been added to the tournament but have not yet bought-in can be seated.
The Tournament Director keeps track of how many times each player has been moved during the course of the tournament. When possible, the Tournament Director will always choose for movement players who have moved fewer times over players who have moved more times. You can adjust the number of times a player has moved on the Edit Player dialog on the Players Tab. You can clear the number of movements count for all players by pressing the Clear button on the Tables Tab.
The Tournament Director displays an unbalanced table icon in the Game Window when your tables are unbalanced according to the settings on the Tables Settings dialog. The color and location of this icon are configured using the Other Properties dialog on the Layout Tab.
While the unbalanced table icon will display whenever tables are unbalanced, the Tournament Director will only automatically suggest table balancing when player(s) enter or exit the tournament. That is, when players buy-in, a player busts out, a player rebuys, or you undo any of these actions.
When the Tournament Director suggests player movement, the suggested movement is not required. You may cancel the player movement and continue playing with unbalanced tables. You may also choose to accept only part of the suggested movement. On the Balance Tables dialog, check the box next to each player you wish to move, and uncheck the box next to any player you do not wish to move. Press the OK, move players button to move the checked players. Note that your tables will possibly (probably) remain unbalanced if you do not move all of the players in a balance tables operation.
You may also request table balancing at any time by pressing Ctrl+T in the Game Window or by pressing the Suggest Movement button. The Suggest Movement button will appear highlighted in red when the Tournament Director determines that player movement should occur.
Note that the Suggest Movement button will be labeled Seat Players when there are unseated players and your tournament has not yet started.
If you wish to manually seat and move players, the Tournament Director makes this easy. To seat a player, double-click a seat in which no player is seated. The Seat Player dialog will open and allow you to select a player to seat at the chosen table and seat.
You may also use the drag-and-drop feature to seat unseated players, or to move players from one seat to another. Click and hold the left mouse button while the mouse is positioned over a player's name, either seated at a table or in the Unseated Players pane. While holding the mouse button down, move the cursor to the seat at which you wish to place the player (or to the Unseated Players pane to unseat the player), then release the mouse button. If the destination seat is empty, the player will be moved into the seat. If the seat is occupied, the Tournament Director will prompt you to indicate what the desired action is (swap the players or unseat the player already sitting in the destination seat, for example).
The order of the tables is irrelevant to game play, but you may wish for the tables to be displayed in a particular order.
To re-order your tables, press the Sort Tables button to open the Sort Tables dialog. You can then select one or more tables and use the up arrow and down arrow buttons to move the tables up or down within the list. Press the Alpha sort button to quickly sort all of the tables alphabetically. Press the Numeric sort button to quickly sort all of the tables numerically. Press the Reverse button to reverse the order of the tables.
Dealer buttons are used to indicate where the deal should begin, since typically the deal rotates around a table. To the Tournament Director software, the presence of the dealer button influences how the software chooses players to move when a table balance is needed.
The Tournament Director randomly chooses players to be moved when a table balance is needed. However, if dealer buttons have been placed, the Tournament Director will attempt to move players with respect to the buttons. That is, the Tournament Director will attempt to move players from other tables such that after they have been moved, they will still remain the same number of seats away from the dealer.
To place a dealer button, right-click on any seat and select Place Dealer Button. Only one dealer button is allowed per table. If you place the dealer button on a table where the button is already set, the dealer button will be moved.
Since the dealer button moves with each hand on each table, keeping proper placement of it with the software is impractical. If you intend to use the dealer button feature, the best method is to wait for the Tournament Director to suggest player movement, press the Don't move anyone, go to Tables tab button on the Unbalanced Tables dialog, set the dealer buttons, then press the Suggest Movement button.
The Tournament Director can automatically place dealer buttons at each table for you. Press the Set Dealer Button to open the Set Dealer Button dialog. You can either set the dealer button at a specific seat at each table, or allow the Tournament Director to randomly set the dealer button. If the Must have player seated checkbox is checked, the dealer button will always be placed in a seat that is occupied by a player. If the chosen seat (either specifically or randomly chosen) is unoccupied, the seats will be searched forward until an occupied seat is found, at which point the dealer button will be placed. If a table has no occupied seats, a dealer button will not be placed.
If your tournament has designated dealers who also play in your tournament, it is convenient to prevent these players from moving when tables are balanced. The Tournament Director allows you to lock these players into their seat.
Right-click on a seated player and select Lock <Player name> in seat. When a player is locked in their seat, the Tournament Director will avoid selecting the player for movement unless it has no other choice.
When the Tournament Director must move a player who is locked in their seat, the player's lock moves with the player. Therefore, they will be locked in the destination seat.
You can mark a seat as unavailable at any time during your tournament. When a seat is marked unavailable, the Tournament Director will operate as if the seat does not exist, and will therefore not place any players in the seat. This is useful if, for example, you wish to designate a seat for a permanent (non-player) dealer and you wish for the dealer to be displayed on the Seating Chart Screen. You may also wish to temporarily reduce the size of one or more tables. By making a seat unavailable, the effective size of the table is reduced.
To make a seat unavailable, right-click on an empty seat and select Make seat unavailable. You will be prompted to enter a label that will be displayed in the unavailable seat.
To make available a seat that is marked as unavailable, right-click on the seat and select Make seat available.
Note that when a seat is unavailable, the Tournament Director treats the table as if the seat does not exist. Therefore, a table with 10 seats that has 1 seat marked unavailable will be treated as if it has 9 seats.
Unavailable seats can be dragged to new locations in the same way that players can. Dragging an unavailable seat to the Unseated Players pane will make the seat available again. Dragging an unavailable seat onto another unavailable seat will swap the two seats (this will only be noticeable if you have different labels for each of the unavailable seats). Dragging an unavailable seat onto a seated player will unseat the player and make the seat unavailable (while restoring the original seat to an available state). Dragging a player onto an unavailable seat will make the seat available and seat the player in it. The Tournament Director will confirm your intentions before performing either of these two actions.
When players bust out of a tournament, tables are collapsed (removed from play) as they are no longer needed. Generally speaking, tournaments are held with tables that are identical in make and size, and therefore the order in which tables are removed is irrelevant. However, many times, especially in home tournaments, available tables may be of different size, and of different quality. It can therefore be desirable to control the order in which tables are removed from play.
The Tournament Director makes controlling the removal of tables easy. On the Tables Tab, press the Collapse Order button to open the Table Collapsing Order Preference dialog. This dialog allows you to group your tables by collapse preference.
To ensure that one or more tables is removed from play as early as possible, move the table(s) to the Collapse these tables first list. The ensure that one or more tables remains in play as long as possible, move the table(s) the to the Collapse these tables last list. Leave the remaining tables in the No preference list.
Check the In the order listed above checkbox below the lists if you wish for the tables in the lists to be removed from play in the order they are listed.
The Tournament Director will make a best effort to comply with your collapse order preference. However, some situations may dictate that the order is not followed precisely.
Previous versions of the Tournament Director had a Final Table designation. This feature has been removed in favor of Collapse Order. To designate a final table only, simply move the table into the Collapse these tables last list.
Compressing the seating at a table means to eliminate empty seats between players by moving players towards seat one without changing seating order. For example, if at a table with 8 seats, players were seated at seats 1, 3, 4, 7, and 8, compressing the seating would result in players seated at seats 1, 2, 3, 4, and 5, but the players would remain in the same order.
To compress the seating at a table, right-click on the table name and select Compress seating. To quickly compress the seating at all tables, press the Compress Seating button.
If at any time you need to view the last table balancing event, press the Show Last Balance button. The Tournament Director will display the player movement that occurred the last time the Tournament Director suggested player movement, and the changes were accepted.
You can also print player movement by pressing the Print button on the Player Movement dialog. See Printing for more information on the limitations of printing directly from the Tournament Director application. See Exporting Data for information on configuring the format of the printed player movement listing.
If the players in your tournament are not yet seated, press the Seat Players button and the Tournament Director will randomly seat your players.
To shuffle the seating at a single table, right-click on the table name and select Randomize seating at this table.
If some or all of your players are already seated, but you wish to re-randomize the seating of all players, press the Randomize Seating button. Players who are locked in their seats will not be moved by this operation, unless you check the option to Include players locked in their seat. Note that when you randomize the seating of the entire tournament, the tables in use may change. For example, if you have a 40 player tournament seated at four tables of ten players each (tables 1 through 4), and half of your players have busted out leaving the remaining 20 players at tables 3 and 4, and then press the Randomize Seating button, the remaining 20 players may be moved to tables 1 and 2. If you wish for the players to remain at the current set of in use tables (tables 3 and 4), you can swap the tables after your randomize the seating. See Swapping Tables for more information.
Sometimes, players will sit at the wrong table. And sometimes, you may wish to move players from one table to a different table. To quickly move all players at a table, right-click on the table name and select Swap players with another table. Then choose the other table with which to swap players. The Tournament Director will exchange players on each table without affecting the order in which players are seated. If one table has more seats than the other, the additional seats will be unaffected.
To unseat the players at a single table, right-click the table name and select Unseat table. The Tournament Director will confirm your intent to unseat the table. To quickly unseat all tables, see Clearing Tables.
Press the Clear button to quickly delete all of your tables, unseat all of your players, clear all player locks, remove all dealer buttons, clear unavailable seats, and/or reset the number of seating moves made for all players. The Tournament Director will confirm your action before proceeding.
Actions you perform on the Tables Tab can be "undone" by pressing the Undo button. Press the Redo button after you have pressed the Undo button to redo an undone action. The Tournament Director will remember a limited number of your actions and make them available to be "undone".
Some actions performed in your tournament, particularly those that affect the list of players currently in the tournament, can affect the state of the tournament such that previous table movements cannot be "undone". When one of these actions occurs, the Undo button on the Tables Tab will be disabled.
Your tournament tables can be saved independently from other tournament settings.
To save your tables, press the Save Template button. When you save a tables template, only the tables themselves are saved. Seated players are not saved as part of the tables template.
To load a tables template, press the Load Template button. When you load a tables template, only the tables of your tournament are affected. No other settings (players, prizes, tournament state, etc) are affected by this. Also, any seated players will be unseated. The Tournament Director will confirm that you want to load a tables template and unseat all players before proceeding.
You may export your tables and/or seating assignments to a file in HTML format by pressing the Export button.
Select Tables diagram format to export a diagram of the tables, much like what is displayed on the Tables Tab. The Export Tables to HTML dialog allows you to choose the tables you wish to export. Check each checkbox next to the tables you wish to export. Press the check all link to check all tables, the check none link to uncheck all tables, or the check tables with players seated link to check only those tables which have players seated at them. Next, enter the number of tables that should be included per row, and the number of rows that should be included per page. Press the OK button to export your tables.
Select Player list format to export an alphabetical listing of all players with their seating assignment. The Export Player List to HTML dialog allows you to choose a single table, which will display the name of the chosen table at the top of the exported page, and highlight the players at that table (in bold, by default). If you do not select a table, no table name will be displayed and no players will be highlighted.
See Exporting Data for more information on configuring the format of the export.
The Layout Tab is where you configure the screens that are displayed in the Game Window while your tournament is running, which is referred to as the layout. The Tournament Director comes with pre-defined layouts which you may load and use in your own tournaments. Or, you can modify the existing layouts to suit your own needs, or create your own. The layout is flexible, allowing complete customization of the display. Your layout can contain multiple screens that cycle, banners that cycle, images, background images, and screens that change based on the status of your tournament.
The layout is made up of a number of items with which you should become familiar if you want to design your own layout.
Screens: One particular screen definition. Screens are made up of Cells, which are arranged by the use of Rows and Columns.
Screen Sets: Collections of Screens. When a Screen Set is in use, the Screens it contains display in a predefined order, each for a particular amount of time. Screen Sets can be conditionally described, so that a Screen Set will be used when certain conditions in your tournament are met. All layouts contain a Default Screen Set that is used when there are no Screen Sets that match the current tournament state.
Cells: A unit of display on a Screen. Cells contain Property Groups which describe how the Cell is to look. Property Groups can be conditionally described, so that a Property Group will be used when certain conditions in your tournament are met. All Cells have a Default Property Group that is used when there are no Property Groups that match the current tournament state.
Rows and Columns: Containers for Cells. Screens contain Rows and Columns, which contain Cells, in order to arrange the Screen. Cells inserted inside of a Row will be positioned side-by-side, horizontally. Cells inserted inside of a Column will be positioned vertically, one on top of the next. Rows can contain Columns, and vice-versa.
Property Groups: Containers for Property Sets. Property Groups contain three Property Sets: one for odd-numbered rounds, one for even-numbered rounds, and one for breaks. Property Groups can be conditionally described, so that a Property Group will be used when certain conditions in your tournament are met.
Property Sets: Containers for display properties for a Cell. A Property Set contains configurable display information, such as the text (or banner) that will be displayed in a cell, how big the cell is, the colors used for the cell, alignment, border size and colors, etc.
Tokens: Textual codes used to display information about your tournament. Tokens are words surrounded by less-than and greater-than symbols (<>), which are inserted into the text to be displayed in a Cell. The Tournament Director automatically replaces Tokens with information from your tournament. For example, if the text for a cell were "Round <round>", the Tournament Director would automatically replace the Token <round> with the current round number, so that the resulting text might be "Round 2".
Global Property Sets: Named Property Sets that can be utilized by other Property Sets. By using Global Property Sets, many cells can use the same properties (and hence look and act similarly), and changes can be made in one location (in the Global Property Set), rather than in many locations (a Property Set in each of the Cells)
Banners: An image to be displayed in a Cell.
Banner Sets: Collections of Banners. When a Banner Set is in use, the Banners it contains display in a predefined order, each for a particular amount of time
The Screen pane displays the screen selected in the Screen selector. The Toolbox pane displays all available cells. Screens do not actually contain cells, but instead they contain references to cells. Therefore, multiple screens can contain the same cell (multiple times, of desired). When a cell is removed from a screen, only the reference to the cell is removed from the screen - the actual cell remains in the Toolbox. Cells are only deleted when they are deleted from the Toolbox. If a cell is deleted from the Toolbox, all references to the cell are removed from all screens.
While the Tournament Screen is displayed, the Tournament Director is continually evaluating the state of your tournament against the conditions of the layout's screen sets, and will switch the display to the screen set that best matches the tournament state, and cycle through the screens of that screen set. It also compares the tournament state against the conditions of all cell property groups, and will display the property group whose conditions best match the tournament state for each cell at any given moment in your tournament.
Screen sets define which screens should be displayed (and cycled) in the Game Window at which time during your tournament. Each screen set has conditions that determine when the screen set should be used. Every layout has a Default screen set. The Default screen set has no conditions, and is used when there are no other screen sets whose conditions match the current tournament conditions.
Press the Screen Sets button to open the Screen Sets dialog. The Screen Sets pane displays the currently defined screen sets, including the Default screen set. The Screens pane lists the screens that make up the screen set currently selected in the Screen Sets pane. The Screen Properties pane displays the amount of time the screen currently selected in the Screens pane should display.
Press the New button to create a new screen set.
Press the Delete button to delete the currently select screen set. The Tournament Director will ask for confirmation before deleting the screen set. The default screen set cannot be deleted.
To copy the properties of a screen set, select the screen set that will receive the copied properties. Then press the Copy button. In the Copy Screen Set dialog, select the screen set from which you wish to copy properties. Press OK to copy the screen set properties to the screen set currently selected in the Screen Sets pane.
To edit the conditions of a screen set, select the screen set and press the Edit Conditions button. See Conditions Dialog for information on editing conditions for the screen set.
When the Tournament Director selects the screen set that will be used at any given moment, the screen sets are scanned in the order that they are displayed on the Screen Sets dialog. When a screen sets whose conditions match the current tournament state is found, the screen set is selected for display. If no screen set is found, the default screen set is used. If more than one screen set matches the current tournament state, the first one found is used.
To move a screen set within the list of screen sets, select a screen set and press the up arrow button or the down arrow button. The default screen set cannot be moved from the top position of the list of screen sets.
To add a new screen to a screen set, press the Add button. Select a screen to add in the Add Screen dialog, then press the OK button. The screen will be added to the currently selected screen set, with a default display time of 120 seconds.
To remove a screen from a screen set, select the screen in the Screens pane and press the Remove button. The Tournament Director will ask for confirmation before removing the screen.
To create a new screen, press the New button in the Screen Controls pane, or right-click in the Screen pane and select New screen.
To switch to another screen, select the desired screen in the Screen selector.
To insert a row or column, right-click in the desired location within the screen and select Insert new row or Insert new column. A column may contain cells and rows, but it may not directly contain another column. Likewise, a row may contain cells and columns, but it may not directly contain another row. However, a row may reside inside of a column, which in turn resides inside of another row (and likewise for columns).
To insert a cell, right-click in the desired location within the screen and select Insert cell. You may also right-click an existing cell and select Insert cell above <cell name> or Insert cell below <cell name>. To edit a cell, double-click the cell or right-click on the cell and select <cell name> properties. See Creating and Modifying Cells for more information.
To remove a cell, right-click the cell and select Remove <cell name>. Removing a cell only removes the reference to the cell from the screen. The cell itself is not deleted, and it remains in the Toolbox. To delete a cell, right-click on the cell in the Toolbox and select Delete <cell name>. The Tournament Director will ask for confirmation before deleting the cell.
To move cells around within the layout, right-click on a cell and select one of the options that are available for moving the cell. Options will vary, depending on where the cell is located.
Rows and columns contain properties that can be modified. Double-click a row or column, or right-click within a row or column and select Row properties or Column properties. Row and column properties:
Background color: The background color of the row or column. By default, the color is transparent. This allows the screen's background color or image to show through. Typically, cells within a row or column fill the entire row or column, and therefore the background color is not seen. However, a cell's size may be adjusted such that portions of the row or column background are visible.
Border color: The color of the border of the row or column. The border is only visible if one of the border checkboxes is selected.
Size: The size of the border, in pixels.
Top, Left, Right, Bottom: If checked, these indicate on which side(s) of the row or column a border will be displayed.
Width, Height: The width and height of the row or column. By default, rows and columns expand automatically to fill the screen. If you specify a width and/or height, the row or column will attempt to display at the specified width or height. However, rows and columns cannot be made smaller than the size of their contents.
Padding: Indicates the amount of space, measured in pixels, between the contents of the row or column and the border of the row or column (or the edge, if the border is not displayed).
To insert a cell into screen, right-click on the screen in the location you wish to insert the cell. You can right-click inside of a row or column to add the cell to the end of the row or column (the end being the right end of a row, or the bottom of a column). Or, you can right-click on an existing cell and insert the new cell before or after the selected cell.
You can insert into the screen an existing cell (a cell in your Toolbox) or a new cell (with a default property group and property sets), or a new cell that is a copy of an existing cell.
To insert an existing cell, on the Insert Cell dialog, select an existing cell in Toolbox pane and then press the Add Cell button.
To insert a copy of an existing cell, on the Insert Cell dialog, select an existing cell in Copy pane and then press the Copy Cell button.
To insert a new cell, on the Insert Cell dialog, select an existing cell in New pane and then press the Create Cell button.
To edit an existing cell, double-click the cell or right-click the cell and select <cell name> properties. The Cell Properties dialog displays the cell name, the cell description, the cell's property groups, and the property sets of those property groups.
Cell Name: The name of the cell. The name must be unique among all cells.
Description: A short description of the cell.
The Property Groups pane displays the property groups defined for this cell. The Property Sets pane displays the property sets contained in the property group selected in the Property Groups pane.
When the Tournament Director selects the cell's property group that will be used at any given moment, the property groups of a cell are scanned in the order that they are displayed on the Cell Properties dialog. When a property group whose conditions match the current tournament state is found, its properties are used to display the cell. If no property group is found, the default property group is used. If more than one property group matches the current tournament state, the first one found is used.
To move a property group within the list of property groups, select a property group and press the up arrow button or the down arrow button. The default property group cannot be moved from the top position of the list of property groups.
To add a property group, press the New button. The new property group will be added to the end of the list of property groups.
To delete a property group, select the property group and press the Delete button. The Tournament Director will ask for confirmation before deleting the property group. The default property group cannot be deleted.
To rename a property group, select the property group and press the Rename button.
To edit the conditions of a property group, press the Conditions button. See Conditions Dialog for information on editing conditions of the property group.
To copy the property sets of another property group, select the property group to which to copy property sets and press the Copy button. On the Copy Property Group dialog, select the property group from which to copy property sets. Press the OK button to copy the property sets.
Each property group contains three property sets: a property set for odd-numbered rounds, a property set for even-numbered rounds, and a property set for breaks. When a property group of a cell matches the current tournament state, one of its property sets is used to display the cell, determined by the current round or break state of the tournament. The Even Rounds property set can be deleted, in which case the Odd Rounds property set would be used for all rounds. The Breaks property set can be deleted, in which case the Odd Rounds or Even Rounds property set would be used for breaks (depending on the round number). The Odd Rounds property set cannot be deleted.
To delete a property set, select the property set tab in the Property Sets pane and press the Delete Property Set button. The Tournament Director will ask for confirmation before deleting the property set.
To create a property set, press the Create Property Set button.
To copy the properties of another property set, select the property set tab to which to copy the properties and press the Copy Property Set button. On the Copy Property Set dialog, select the property set from which to copy properties. Press the OK button to copy the properties.
Pressing the Find button will display all screens on which the cell being edited is found.
Property sets can be global, or can be part of Property Groups, or part of a Row or Column. Property sets in rows and columns contain a subset of the properties of property sets belonging to other groups.
Display cell: Checked by default. If this box is unchecked, the cell will not display when this property set is used.
Use global property set: Check to use a global property set. By using global property sets, many of the properties used to display the cell can be defined in one place, making it easier to change properties of many property sets at the same time. If you check this box, the properties defined by the global property set will be removed from the dialog, and a selection input will be displayed to allow you to choose the global property set to use.
Use banners: Check to display one of your defined banner sets in this cell instead of text. If you check this box, the section of the dialog defining the text to be displayed in the cell will be replaced by a banner set selection input. Select the banner set you wish to display in the cell.
HTML: The text to be displayed in the cell. The text entered into this box will be displayed in the cell when the selected property group and property set is used. HTML can be used as well as plain text. Tokens can be used to display information about your tournament, such as the current round number, the number of players in the tournament, or the size of the prize pool. See Inserting Tokens for information on tokens. A common HTML element is the <img> element, which displays a graphical image (JPG or GIF image, for example). To make inserting an image easy, press the Insert Image button, select an image, and the HTML for displaying the image will be insert automatically for you. If the input area for HTML is too small, press the HTML button to open a larger editor. After editing the HTML, press the OK button and the text from the editor will be placed in the property set HTML input.
Rotate text 90°: Check this box to have the text of the cell rotated 90 degrees (clockwise).
Background color: The color of the background of the cell.
Foreground color: The color of the foreground (text) of the cell.
Font: The font to use for the text of the cell.
Font size: The font point size to use for the text of the cell.
Bold, Italic, Shadow: Check these boxes to make the text bold faced, italic, or to place a drop shadow behind the text.
Border color: The color of the border of the cell. The border is only visible if one of the border checkboxes is selected.
Size: The size of the border, in pixels.
Top, Left, Right, Bottom: If checked, these indicate on which side(s) of the cell a border will be displayed.
Width, Height: The width and height of the cell. By default, cells expand automatically to fill the available space. If you specify a width and/or height, the cell will attempt to display at the specified width or height. However, cells cannot be made smaller than the size of their contents.
Padding: Indicates the amount of space, measured in pixels, between the contents of the cell and the border of the cell (or the edge, if the border is not displayed).
Horizontal alignment: The horizontal alignment of the contents of the cell.
Vertical Alignment: The vertical alignment of the contents of the cell.
Background Image: Press the Background Image button to insert an image to display in the background of the cell. See Placing Images on the Screen for more information on the background image properties.
HTML Styles: Internet Explorer is used to render (display) your screens. Therefore, some features of HTML (the language used to describe web pages) can be used to modify how your screens are displayed. In particular, styles can be specified. Some of the more common styles, such as font, font size, borders, and colors, are already specified by the other properties of the property set. If there are other styles not already exposed by the property set that you wish to modify, you can use the HTML Styles feature to do so. See Working With HTML Styles for more information.
Sometimes, you may have groups of cells that display different information, but appear the same on the screen. In other words, they display different text (or HTML), but have the same background color, foreground color, font, etc. It can be tedious to update the properties of these cells (especially when you factor in that each cell might have multiple property groups, and each property group has three property sets). If you want to change the background color of these cells, you may have to update the background color of a lot of property sets.
A solution is to use global property sets. If each property set of each property group of each cell was configured to use a single global property set, then changing the background color of this group of cells would be easy, since it would require changing on the background color of the global property set they all referenced.
To configure a cell to use a global property set, open the Cell Properties dialog, select the desired property group and property set, then check the Use global property set checkbox. In the Global Property Set to use selector, select the global property set you wish to use.
To edit global property sets, press the Global Properties button. Or, from the Cell Properties dialog, you can press the Edit button next to the Global Property Set to use selector.
On the Global Properties dialog, the Global Property Set pane displays the list of defined global property sets. The Properties pane displays the properties of the property set selected in the Global Property Set pane. The properties of the global property set are the same as those of property sets belonging to the property groups of cells. See Property Set Properties for a description of the properties.
To create a new global property set, press the Create Property Set button.
To delete a global property set, select the global property set and press the Delete Property Set button. The Tournament Director will ask for confirmation before deleting the global property set.
To copy the properties of another property set, select the global property set tab to which to copy the properties and press the Copy Property Set button. On the Copy Property Set dialog, select the property set from which to copy properties. Press the OK button to copy the properties.
The HTML Styles dialog allows you to add specific HTML style attributes to a Cell, Row, or Column. Style attributes control various aspects of how the contents of a cell, row, or column render, or display. For example, you can control the various font attributes of the text that is to be displayed, the colors of the text or background, alignment, borders, margins, padding, size, clipping, etc.
On the Cell dialog, Row or Column dialog, or Global Properties dialog, press the HTML Styles button to open the Styles dialog. Here you can add or remove style attributes, and modify their values.
Press the New Style button to create a new style attribute. When creating a new style, you may specify the name of the style yourself, or use the drop-down list to select the name of a known style attribute. Press the OK button and the style will be added to the list of styles defined for the cell, row, or column. Select the style attribute in the Styles pane, and then modify the value of the style in the Value pane.
Select a style attribute in the Styles pane and press the Delete Style to remove the style attribute.
For example, add a style with the name "filter" to a cell. Enter the following for the style's value:
progid:DXImageTransform.Microsoft.Glow(enabled=yes, strength=5, color=red)
This will give the text in the cell a red glow.
Styles are defined by the World Wide Web Consortium: http://www.w3.org/Style/CSS
Microsoft's CSS styles reference: http://msdn.microsoft.com/workshop/author/css/reference/attributes.asp
You can place images on your screen in several different ways.
Images can be inserted into cells by the use of HTML <img> tags. Simply place an <img> tag within the HTML/text of a cell. The Tournament Director makes this easy by the use of the Insert Image button on the Cell Properties dialog. See Creating and Modifying Cells for more information.
Multiple images can be displayed in a cell, one at a time, by the use of banner sets. If you wish to display image banners for sponsors of your event, for example, simply create a banner set with the desired images and configure one of your cells to use the banner set. See Using Banners for more information.
An image can be placed as the background of a screen. Press the Background button to open the Screen Background dialog. The Screens pane displays the list of defined screens. The Background Properties pane displays the background properties of the screen selected in the Screens pane.
Color: The color of the background.
Filename: Enter the path and filename of an image file to display in the background, or use the Browse… button to locate an image. If a background image is used, it will display over the background color defined above.
Repeat: Select one of the repeat options to indicate how the background image, if specified, will be tiled.
Horizontal Alignment: Select the horizontal position of the background image.
Vertical Alignment: Select the vertical position of the background image.
Override all background colors (make them transparent): By checking this box, all cells will have their background colors automatically displayed using the "transparent" color (this does not change the actual properties of any cell). A screen background will normally not be seen, since cells will automatically expand to fill the available screen space. You can make the background visible (or a portion of it), by changing a cell's background color to "transparent". It can, however, be very tedious to change all cell background colors to transparent. This option makes it easy by overriding ALL cell background colors and making them transparent, making the screen background visible.
Override all borders (turn them off): Similar to the option above. By checking this option, the border settings of all cells are overridden and turned off. No cell properties are actually changed by this.
Tokens are the heart and soul of the Tournament Screen. When the screen is rendered, tokens in the text/HTML of a cell are automatically replaced with data from your running tournament.
Tokens are all lowercase words surrounded by less-than (<) and greater-than (>) symbols, much like HTML elements. Some tokens have attributes, of the form attribute="value", that specify details of what the token should be replaced with. Tokens can be placed anywhere in the text/HTML for a cell. For example:
<nobr>Round: <round></nobr>
If the running tournament were currently in round 3, the above text would be modified automatically to read:
<nobr>Round: 3</nobr>
The <nobr> and </nobr> elements are HTML elements, indicating that the text between them should be rendered on one line (no linefeeds should occur).
Any valid token can be placed in the text/HTML of any cell, and more than one token can be placed in the text/HTML of a cell. Another example:
<nobr>Round: <round><br>Next Break: <nextbreak></nobr>
If the running tournament were currently in round 3, and 10 minutes remained until the next scheduled break, the above text would be modified automatically to read:
<nobr>Round: 3<br>Next Break: 10:00</nobr>
Again, the <nobr> and </nobr> elements are HTML elements, indicating the text between them should be rendered on one line. The <br> element is also an HTML element, indicating that a linefeed should occur at that position. Ultimately, the text would render on the screen as:
Round: 3
Next Break: 10:00
Another example, with attributes:
<chips size="30" columns="1" values="right">
This token would be replaced automatically with HTML that renders the defined chips (graphically). The size attribute specifies that the chips be 30 pixels in size (height and width), the columns attribute specifies that the chips be rendered in one column, and the values attribute specifies that the chip values be displayed on the right side of each chip.
<chips size="30" columns="10" values="none">
The above example is mostly the same as the preceding example, except that the chips would render in one row instead of one column (provided that there were no more than 10 chips defined), and the chip values would not be displayed.
It is not required that attributes be specified for tokens that have attributes. For any attribute not specified, a default value will be used. For example, using the token:
<chips>
Would be the same as using:
<chips size="30" columns="1" values="left">
Since these are the default values of the attributes. However, it is recommended that you always specify all attributes.
Inserting tokens is made simple by the use of the Insert Token button on the Cell Properties dialog. Press the Insert Token button to open the Insert Token dialog. The Tokens pane displays the list of all available tokens. The Attributes pane displays a description of the token currently selected in the Tokens pane, along with any attributes of the token. Select the token you wish to insert, enter values for the token's attributes, then press the OK button to insert the token.
The token will be inserted into the HTML input, at the current cursor position. If text in the HTML input is currently selected, the selected text will be replaced by the inserted token.
To edit the value of an existing token, highlight the token and press the Insert Token button (if you do not highlight the entire token, the Tournament Director will automatically attempt to highlight the entire token when you press the Insert Token button). The Insert Token dialog will open with the token already selected, and any token values specified pre-filled. Be sure to highlight the existing token beginning with the initial less-than symbol (<), all the way to the final greater-than symbol (>). Do not highlight any other part of the text/HTML.
Banners are graphical images that are displayed within a cell (in lieu of text). Multiple banners can be specified in a set, such that the images are displayed one after the other, cycling through the images at a rate defined in the set. Banners are typically used for advertising or displaying tournament sponsorship, but can be used for displaying whatever images you like. If you wish to display a static (non-changing) image, such as a league logo, see Placing Images on the Screen.
Press the Banner Sets button to open the Banner Set dialog. The Banner Set pane displays the defined banner sets. The Banner pane displays the banners defined in the banner set currently selected in the Banner Set pane. The Banner Properties pane displays properties of the banner currently selected in the Banner pane.
To create a new banner set, press the New button in the Banner Set pane. To delete a banner set, select the banner set and press the Delete button in the Banner Set pane. To copy the properties of another banner set, select the banner set to which to copy the properties and press the Copy button in the Banner Set pane. On the Copy Banner Set dialog, select the banner set from which to copy properties. Press the OK button to copy the properties.
To create a new banner, press the New button in the Banner pane. To delete a banner, select the banner and press the Delete button in the Banner pane. To copy the properties of another banner, select the banner to which to copy the properties and press the Copy button in the Banner pane. On the Copy Banner dialog, select the banner from which to copy properties. Press the OK button to copy the properties.
Filename: Enter the path and filename of an image file, or use the Browse… button to locate an image.
Actual size: Select this to display the banner image at its actual size.
Stretch to fit: Select to have the banner image automatically resized to the same dimensions as the cell in which it is displayed. If you select this option, you MUST set the cell's height. The cell's height setting must not be 0 or the banner will not display properly.
Defined size: Select to set a specific height and width at which to display the image. You may enter only one dimension and leave the other blank. If you do this, the dimension left blank will be sized proportionally to the dimension specified.
Width, Height: Enter the desired width and height of the image, in pixels, if you've selected a Defined size.
Time to display: Enter the amount of time, in seconds, to display this banner of the banner set.
There are other parts of the layout with configurable options
that do not fall directly into categories already covered. Status icons (screen lock, keyboard lock,
unbalanced tables, and auto save) can be configured, as well as properties for
the Player Rankings Screen,
Seating Chart Screen,
Player Movement Screen, and Blinds Schedule Screen, on the Other
Properties Dialog.
Press the Other Properties button to open the Other Properties dialog. The Other Property Set pane lists the property sets that you can edit. The Properties pane displays the properties of the other property set selected in the Other Property Set pane.
Four of the property sets are for icons displayed in the Game Window: the Screen Lock icon (displayed when the screen is locked), the Keyboard Lock icon (displayed when the keyboard is locked), the Unbalanced Tables icon (displayed when the tables are unbalanced), and the Saving Tournament icon (displayed when the Tournament Director auto saves the tournament). These icons are displayed in one of the four corners of the screen, superimposed over the layout. You can adjust the visual characteristics of these icons, so that they are more suited to your layout. To turn the display of these icons on or off, see the Preferences Tab.
Location: Select which of the four corners of the screen the icon will be displayed.
Color: The color of the icon.
Opacity: The opacity, or transparent quality, of the icon. The lower the number, the less opaque (and more transparent) the icon will be.
Size: The size of the icon, in pixels.
For information on adjusting properties of the other built-in screens, see one of the following: Player Rankings Screen, Seating Chart Screen, Player Movement Screen, Blinds Schedule Screen.
The values of tokens are automatically calculated by the Tournament Director while your tournament is running. For example, the value of the <round> token is the current round number of the tournament, and the token <round> is automatically replaced with this value anywhere on the screen that it appears.
You can override the value of any token by using the Tokens dialog. You can also create your own tokens, with values that are plain text or HTML, and the values can be entered into the layout or can come from the contents of a file.
Press the Tokens button to open the Tokens dialog. The Tokens pane displays the tokens that you have defined, and the Value pane displays the value of the token currently selected in the Tokens pane.
To create a new token (or override the value of an existing token), press the New button. To delete a token, select the token and press the Delete button. To rename a token, select the token and press the Rename button.
To set the value of the token, select whether you wish the text to be interpreted as plain text or as HTML in the Value pane. Because the Tournament Director utilizes Internet Explorer to display the Tournament Screen, HTML is used to render the screen. For tokens that are plain text, the Tournament Director will convert your text into HTML, such that it will display exactly as it appears in the text pane, or in the text file that you select. For tokens that are HTML, the Tournament Director will not attempt to translate the text into HTML, but will insert the text exactly as it appears. Therefore, you can use HTML tags, such as <IMG> to display an image, <FONT> to change the font characteristics (size, color, type), or <UL> to display bulleted lists.
Finally, select Text and enter the text of the token into the text pane, or select File and enter the filename of the file to display in the File input, or press the Browse… button to search for a file.
Testing your layout is essential to a smoothly running
tournament. The Layout Tab displays a small preview of your screens
that can help give you an idea of what the screens will look like. Cells are displayed using their defined
colors and font. Cells that are
configured to not be displayed are designated with a line through their name
(e.g., Rebuys). By default, the screen previews are for round
one of a running tournament in which rebuys are not allowed, add-ons are not
allowed, the game is No Limit, etc. You
can modify these conditions to have the screens preview for different
conditions.
Press the View For… but to open the Game State dialog. Set the various conditions that you wish to preview your layout for and press the OK button. To reset to the default tournament state, press the Reset button.
The best way to test your layout is to run a mock tournament. After you have created and saved your layout, create a tournament using your layout. Start the timer and run through a tournament, busting players out, rebuying, adding-on, etc. Make sure the layout performs as you expect.
To clear the layout, press the Clear Layout button. The Clear Layout dialog gives you the option of deleting portions of your layout. Check the box next to each item set you wish to delete. Press the OK button to delete the layout portions you have selected.
Your layout can be saved independently from other tournament settings. To save your layout, press the Save Template button. To load a layout, press the Load Template button. When you load a layout, only the layout of your tournament is affected. No other settings (players, prizes, tournament state, etc) are affected by this.
You may choose to use additional, external images in your layout by embedding HTML <img> tags within the HTML of a cell. Saving a layout only saves the design of a layout, and does not include images referenced by HTML <img> tags. Sharing a layout with other Tournament Director software users can be difficult if your layout includes these files.
Exporting a layout will bundle the layout file, as well as any referenced image files, in a ZIP file, allowing a much more convenient method of sharing your layout. You may also choose to include your events template, as well as sound files, and/or your chips template, as well as chip images files, in your exported layout. By doing this, you can share your full tournament audio and visual setup with other Tournament Director users in one convenient package.
Any external image files and/or sound files must be located within the Tournament Director installation folder, or within folders located within the Tournament Director installation folder. Files located here have paths that are relative to the Tournament Director installation folder, and can thus be included in the exported ZIP file. Any files that your layout, your events template, or your chips template reference that are not within the Tournament Director installation folder will not be included in the exported ZIP file.
To export your layout, press the Export button. The export will included the layout template and any referenced image files. Check the Include events template and sound files if you wish to include your events configuration in the export. Check the Include chips template and chip image files if you wish to also include your chips configuration in the export.
Your layout must first be saved to a relative location before the export can be completed. You will be prompted to save your layout. If you include your events template, you will also be prompted to save your events template to a relative location. If you include your chips template, you will also be prompted to save your chips template. Finally, you will be prompted for a filename in which to save the exported layout.
The Conditions Dialog is used to define a particular tournament state for which a screen set or a property group should be used. Each condition on the Conditions Dialog is "anded" with every other condition to produce a specific tournament. For example, if you were to select Before Game, select Yes for Rebuys are allowed, and select No for Add-ons are allowed, the state would read "Before Game AND Rebuys are allowed AND Add-ons are not allowed".
Some conditions which reference numeric values allow you to specify the
condition as an expression. For example,
Rebuys remaining indicates the number of rebuys that
can still be purchased, based on tournament settings and the number of rebuys
already purchased by players. Since Rebuys remaining is a number, you can specify the number of
rebuys remaining be an exact number, less than some number, greater than some
number, etc. For these types of
conditions, the following symbols can be used:
< |
|
Less than |
<= |
|
Less than or equal to |
= |
|
Equal to |
>= |
|
Greater than or equal to |
> |
|
Greater than |
!= |
|
Is not equal to |
Note that the Before Game condition will match a tournament that has not yet begun, whether or not a pre-tournament countdown is commencing. An In Countdown condition will only match a tournament that is in a pre-tournament countdown. In Countdown is a more specific version of Before Game.
Therefore, if your screen sets include a screen set for both the Before Game stage and a screen set for the In Countdown stage, you should position the In Countdown screen set before the Before Game screen set. Otherwise, the Before Game screen set will be used for both "before game" and "in countdown" tournament states. This applies to property groups as well.
The Round condition accepts a specific round number, or you can enter "all" to match all rounds, "even" to match only even numbered rounds, or "odd" to match on odd numbered rounds. The Break condition accepts a specific break number, or you can enter "all" to match all breaks.
If a layout screen you have created is too large, elements of the screen may "run" off the side or bottom of the display. The Tournament Screen does not display scrollbars, so to view all of the information on your layout screen, you'll need to adjust the layout screen, making elements smaller so that everything fits.
Adjusting the font sizes of the displayed elements is usually the most efficient way to resize the screen, as most elements are text. It is good practice to use global property sets where ever possible, so that adjusting font sizes can be done in as few places as necessary.
The Tournament Director can also auto-size the display for you. On the Tournament Screen, right-click and select Auto-size screen. The Tournament Director will resize the layout screen by adjusting font sizes of elements that are currently displayed, until the screen fits within your display size. This process usually takes only a few seconds, but depending on the size of your display, the speed of your computer, and the complexity of your screen, it could take longer. After the screen has been resized, you can accept the new screen size or revert back to the previous size. Note that this process changes the font sizes of your layout.
Likewise, if your display size is larger than is necessary to display the current screen, the auto-resize process will increase font sizes as much as possible while all elements of the screen remain within the display size.
Remember that auto-resizing only resizes elements currently displayed on the screen. If you use the auto-resize feature, you should make sure to resize all of your screens. Also note that screens may contain elements that are not displayed at the time of the resize (such as number of rebuys, if the rebuy feature is disabled), and those elements will not be affected.
Some elements cannot be automatically resized. For example, chips displayed using the <chips> token, and images will not automatically be resized. You will need to adjust the sizes of these elements manually. If you must adjust these elements, adjusting them before you auto-size the screen will usually result in more proportional results.
Events allow you to alert your players (by playing an audio file and/or displaying a message on the screen) when something significant occurs during your tournament, such as when a player busts out, or when a round ends or will soon end.
On the Events Tab, a Sounds library is configured, and Events are created that play sounds in the sounds library, display messages on the screen, pause the clock, unpause the clock, or save the tournament, or any combination thereof.
Events consist of a Trigger, which corresponds to the occurrence in your tournament that will "trigger" your event (such as a player busting out); Conditions, which restrict when a trigger will actually "fire" your event; and a set of Actions that define what should happen when the event is "fired".
Each Sound and Event can also have a Hotkey defined. When the Hotkey is pressed for a Sound, the Sound will be played immediately. When a Hotkey is pressed for an Event, the Event will be triggered immediately (resulting in possibly playing a Sound, and/or displaying a message, etc).
The default events configuration includes an event that plays a warning sound at one minute, three seconds, two seconds, and one second before a level (round or break) ends; an event that plays an alarm sound when the level ends; an event that plays a gong sound when the clock is paused or unpaused; and an event that plays an alarm sound when the time on a hand timer runs out.
To create a sound, press the New Sound button, or right-click in an empty space in the Sounds pane and select New Sound.
On the New Sound dialog, you'll need to specify the path to the sound file. The Tournament Director uses Windows Media Player to play sounds, so any sound file that Windows Media Player can play should be compatible with the Tournament Director.
You'll also need to specify a unique name for the sound. If you choose your sound file first, the Tournament Director will complete the Name field for you by using the name of the sound file.
If you wish to assign a hotkey to your sound file, select the hotkey from the list of hotkeys, and optionally add a "shifter" to it; a shifter is one of the Ctrl, Alt, or Shift keys that must be held down while pressing the hotkey. If you select a hotkey, the sound file will play when you press the selected hotkey and the Game Window is in focus, and also when the Settings Window is in focus and the Controls Tab is selected.
Press the OK button when you have chosen your sound file, sound name, and optionally a hotkey for your sound. You can also press the Play button to preview the sound file, and Stop to stop the sound file during playback.
The order of the sounds is irrelevant, but you may wish for the sounds to be in a particular order.
To re-order your sounds, press the Sort Sounds button to open the Sort Sounds dialog. You can then select one or more sounds and use the up arrow and down arrow buttons to move the sounds up or down within the list. Press the Alpha sort button to quickly sort all of the sounds alphabetically. Press the Numeric sort button to quickly sort all of the sounds numerically. Press the Reverse button to reverse the order of the sounds.
To create a new event, press the New Event button, or right-click in an empty space in the Events pane and select New Event.
You will first be given the option of creating an event from a list of pre-defined events, or creating a new event "from scratch". Many situations are covered in the list of pre-defined events, so you may wish to choose one of these events instead of creating your own. You may also wish to choose one of these events and modify it to conform to the exact circumstance you wish your event to respond to.
After selecting a pre-defined event or choosing to create your own event from scratch, the Event Dialog will be displayed.
Enter a description for the event in the Description input.
Select a trigger that you wish to cause your event to "fire". When a trigger occurs in a tournament, events utilizing this trigger will be processed. If the Conditions of the event evaluate to true, the event will "fire".
If you wish to be able to "fire" the event at will, choose a Hotkey for the event. If you choose a Hotkey, then the event will "fire" any time the Hotkey is pressed (on the Game Window or Controls Tab of the Settings Window).
Next, you may wish to provide Conditions which restrict when this event will "fire". For example, if you wish for the event to fire when the clock reaches 60 seconds remaining in a round, you would choose the trigger "The clock ticks", and set the Conditions to "secondsLeft = 60". The trigger "The clock ticks" causes the event to be considered every time the tournament clock ticks. The conditions "secondsLeft = 60" prevents the event from firing every time the clock ticks, and instead allows it to fire only when the clock ticks AND there are 60 seconds remaining on the clock.
The conditions work just like a Formula, and may be as simple or as complex as you like. The conditions must evaluate to either 1 (true) or 0 (false). When the trigger occurs, the event will fire only if the conditions evaluate to true. See Formulas for more information on creating formulas.
The Event Dialog contains a Test Formula section which allows you to test your event conditions. Here you may enter arbitrary values for various tournament conditions, and then evaluate your Conditions formula based on those tournament conditions.
Finally, add Actions to your Event to define what will happen when your event is fired. To add a new action, press the New Action button, or right-click within the Actions pane and select New Action.
To edit an existing action, double-click the action, or right-click the action and select Edit action.
To delete an existing action, right-click the action and select Delete action.
Note: In the Actions section, there is a column named Performed that contains a checkbox for each action. This checkbox indicates whether or not the particular action has already been performed for this event. This prevents the software from repeating the same actions in subsequent events (see Action Settings). When a particular action is performed, the Performed checkbox is checked automatically. When all actions of a particular type (play a sound or display a message) have been performed, all Performed checkboxes are cleared so the next time the event fires all actions may be once again considered.
To play a sound, select Play sound and then select one of the sounds from your sounds library. If the audio file you wish to play is not present, you'll need to add the audio file to your sounds library first. See Creating Sounds.
If you wish to display a message on the Game Window, select Display message, and then enter the message in the provided input box.
Messages should be in HTML format. This allows you to markup your messages with various HTML characteristics, but entering messages in plain text is fine, too. Messages are displayed using an "overlay", which is simply a panel or plaque that is displayed over the current screen contents.
Enter the number of seconds for which you wish the message to be displayed in the Duration input.
Property sets are used to defined the display characteristics (font, size, color, etc) of the message overlay. Select the property set you wish to use for the message in the Message property set selection. See Message Property Sets for more information.
Messages can also make use of tokens. Tokens work in exactly the same way as they do within your tournament Layout (see Layout Tab). However, the set of tokens available for use in Event Messages is different from the set of tokens available for use on the Tournament Screen. Press the Insert Token button to see the list of available tokens, and insert a selected token into the text of your event message. Note that the value that a token will resolve to will depend on the trigger that fired the event. For example, the <name> token resolves to the name of the player involved in whatever action triggered the event. If the trigger "A player busts-out" causes the event to fire, the <name> token will resolve to the name of the player who busted out of the tournament. However, the <name> token will resolve to nothing if the trigger was "A level ends" (since no players are specifically involved in this trigger).
You may also choose actions Pause the clock, Unpause the clock, or Save the tournament, which will perform their respective action when the event is fired.
Here you can control various aspects of how sounds are played and how messages are displayed for the particular event.
You may define several actions that play a sound and/or several actions that display a message for a single Event. If the actions were all performed simultaneously, an audio and visual mess would ensue. Audio files would play, overlapping each other, and messages would be displayed on top of each other. The Action Settings allows you to define what should happen when multiple actions (that play a sound or display a message) are defined for a single event. Press the Actions Settings button on the Event dialog to display the Action Settings dialog.
The order in which actions are performed may be important. For example, if an event contains several actions that play sounds, you may wish for the sounds to be performed in a particular order (for each subsequent firing of that event). To order the actions of an event, right-click on the action and select Move action up or Move action down. To quickly re-order all of your actions, press the Sort Actions button to open the Sort Actions dialog. You can then select one or more actions and use the up arrow and down arrow buttons to move the actions up or down within the list. Press the Reverse button to reverse the order of the actions.
If you have several sound files you'd like to use, you can import them all at once instead of manually creating each sound. Press the Import Sounds button, and then select the folder in which your sound files reside. The Tournament Director will scan the folder and then display each sound file that it finds, along with a unique name to use to import each sound. Place a check in the box next to each sound you would like to import and press the OK button. A maximum of 100 sound files can be imported at one time.
To edit a sound, double-click on a sound, or right-click on a sound and select Edit Sound.
To edit an event, double-click on an event, or right-click on an event and select Edit Event.
Right-click on a sound and select Delete sound to delete a sound. Right-click on a event and select Delete event to delete a event. See Clearing Sounds and Events to quickly delete all sounds and/or events.
Press the Clear button to clear your sounds or sound events. On the Clear Events dialog, place a check in the checkbox next to Clear Sounds or Clear Events. Press the OK button to delete sounds and/or events.
Press the Stop All Sounds button to stop any sounds that are currently playing. You can also press the Backspace key to stop all sounds when the Game Window is in focus, or on the Controls Tab of the Settings Window.
To omit a particular event, place a check in the box next to the event in the Events section. When an event is omitted, the event will never respond to a trigger.
When a trigger occurs during your tournament, you may have more than one event configured that will be triggered. When this occurs, the first event listed in the Events section that matches the trigger and tournament conditions will be the event "fired". Therefore, you give priority to events by placing them higher in the Events list.
To move an event, right-click the event and select Move event up or Move event down.
To more easily order your events, press the Order Events button.
Message property sets are used to defined the display characteristics (font, size, color, etc) of the event messages. Press the Msg Property Sets button to open the Message Property Sets dialog.
The Sets section displays the message property sets that are defined. A Default message property set is built-in to the Tournament Director and cannot be changed. You can, however, create new message property sets and tailor them to your preference.
The Properties section displays the properties of the message property set currently selected in the Sets section:
Background color: The color of the background of the message overlay plaque.
Foreground color: The color of the foreground (text) of the message overlay plaque.
Font: The font to use for the text of the message.
Font size: The font point size to use for the text of the message.
Bold, Italic, Shadow: Check these boxes to make the text bold faced, italic, or to place a drop shadow behind the text.
Opacity: The opacity, or transparent quality, of the message overlay plaque. The lower the number, the less opaque (and more transparent) the plaque will be.
Location: The location on the screen at which the message overlay plaque will be displayed. If you wish to specify exact coordinates, select Specify and enter X and Y values.
Flash messages: Check to make the message overlay plaque flash on and off when displayed.
To create a new message property set, press the New button. To delete a message property set, select the message property set and press the Delete button. To copy the properties of another message property set, select the message property set to which to copy the properties and press the Copy button. On the Copy Status Message Set dialog, select the message property set from which to copy properties. Press the OK button to copy the properties.
In the Settings section, you can select the default values for the message property set and the message duration. These values will be set automatically when you create a new event action that displays a message.
When an event is fired and the event contains actions that display a message, the message that is to be displayed enters the Message Queue. Because each message displayed can be configured to display as long as desired, you may experience cases where a message is still displayed on the screen when another event fires that displays a message. In this case, the second message will enter the Message Queue and will only be displayed once the display duration of the first message expires.
For example, assume an event is configured to display a message for 60 seconds when a player busts out of the tournament. If a player busts out of the tournament, and then 30 seconds later another player busts out, the first message will still be displayed on the screen (and will continue to be displayed for another 30 seconds). The second message will wait in the Message Queue until the first message has completed displaying, at which time the second message will immediately be displayed.
Just as you may cancel any sound that is currently playing, you may also cancel any event message that is currently displayed. Doing so will cause the next message in the Message Queue to be displayed immediately (if there are any messages in the Message Queue). You may also choose to cancel the entire Message Queue. Doing so would cause any currently displayed message to be removed, and any event messages waiting in the Message Queue to be canceled.
To clear the currently displayed event message, right-click (on the Game Window) and select Clear Current Event Message.
To clear the currently displayed event message and any messages waiting in the Message Queue, right-click and select Clear All Event Messages.
You may also assign these actions to a hotkey. See Hotkeys Tab for more information.
Your events can be saved independently from other tournament settings. To save your events, press the Save Template button. To load an events template, press the Load Template button. When you load an events template, only the events of your tournament are affected. No other settings (rounds, players, prizes, tournament state, etc) are affected by this.
Press the Reset button to restore the default events. All sounds and events you have created will be replaced with the default sounds and events.
You can control the volume level that the Tournament Director plays sounds using the Volume slider located on the Events Tab and the Controls Tab. You can also assign hotkeys to increase and decrease the volume level.
Note that the volume level of the Tournament Director is relative to the volume level of Windows. If you cannot hear sounds played with the Tournament Director volume at the maximum level, check the volume level of Windows by using the sound control panel applet. On the Windows Start Menu, select Settings, then select Control Panel. On the Control Panel, select Sounds and Audio Devices.
The Chips Tab serves two purposes: it allows you to define the chips you will be using in your tournament for display on the Tournament Screen; and, it serves as a chip calculator, allowing you to determine how many players you can support in a tournament with the chips you possess.
Explanation of columns in the Chips pane:
Display: Whether or not to display this chip on the Tournament Screen, for layout tokens that display chips.
Image: The image that will be used when this chip is displayed.
Description: A description of the chip. Typically, the name of the chip's color.
Value: The tournament value of this chip.
Quantity: The total number of chips of this type in all defined chipsets.
Total Value: The total value of chips of this type in all defined chipsets.
Per Player: The quantity of this chip that each player receives at tournament buy-in.
Value/Player: The total value of chips of this type that each player receives at tournament buy-in.
Needed: The total number of chips of this type that are needed for the number of buy-ins defined in the Buy-ins input. This value is displayed in green if it is less than or equal to the total number of chips of this type in all defined chipsets, or in red otherwise.
Over/Under: The difference in the number of chips of this type needed for the number of buy-ins defined in the Buy-ins input and the total number of chips of this type in all defined chipsets. This value is displayed in green if there are more than enough chips, in black if there are exactly enough chips, or in red if there are not enough chips.
To create a new chip, press the New Chip button, or right-click in an empty space in the Chips pane and select New chip.
On the New Chip dialog, select the color of the chip. You may select one of the pre-defined colors, or select Other and choose the color yourself. You may also use an image for your chip. Select Image and then enter the filename of the chip image in the File input, or press the Browse… button to browse your file system for the image file.
Enter a description for the chip, and a value for the chip. Place a check in the Display on tournament screen checkbox if you wish for this chip to be displayed on the Tournament Screen for layout tokens that display chips. See the Layout Tab for information on layout tokens. Press the OK button to create the chip.
A chipset is a collection of chips. A chipset contains quantities of the chips you have defined in the Chips pane.
To create a chipset, press the New Chipset button, or right-click in an empty space in the Chipsets pane and select New chipset.
On the New Chipset dialog, enter a name for the chipset in the Name pane.
The Contents pane displays the defined chips and the quantities of each that this chipset contains. For each chip, set the number of chips that this chipset contains.
Press the OK button to create the chipset.
To edit a chip, double-click the chip, or right-click on the chip and select Edit chip.
To edit a chipset, double-click on the chipset name or any of the chips within the chipset, or right-click on the chipset name or any of the chips within the chipset and select Edit chipset.
To delete a chip, right-click on the chip and select Delete chip. To delete a chipset, right-click on the chipset name or any of the chips within the chipset and select Delete chipset. To quickly delete all chips and/or chipsets. See Clearing Chips and Chipsets to quickly delete all chips and/or chipsets.
To quickly set values of all chips and/or to set the quantity of each chip that each player receives when buying-in to the tournament, press the Set Per-Player button. The Set Chip Values and Per-Player Quantities dialog is shown.
For each defined chip, the current value of the chip is displayed, and can be updated in this dialog. Next to each chip's value, the per-player quantity is shown. Update these values with the number of each chip that each player receives at buy-in. The number of chips and the total value of those chips, per-player, is displayed at the bottom of the screen as you update the chip values and quantities.
To determine the total number of players you can accommodate in your tournament with the amount of chips that you possess, follow these steps:
Define your chips: see Creating Chips.
Define your chipsets: see Creating Chipsets.
Define how many of each chip each player will receive at buy-in. See Setting Chip Values and Per-Player Quantities.
Enter the number of buy-ins you anticipate in the Buy-ins input in the Options pane.
Use the Needed and Over/Under columns to determine if you have enough chips for the number of buy-ins entered.
Pressing the Current button will fill the Buy-ins input with the number of players in the current tournament.
The Status pane displays the maximum number of players that can be accommodated with the current chipsets and per-player distribution.
If you do not have enough chips to support the size tournament you wish to hold, you can adjust the number of chips that each player receives at tournament buy-in. For example, if each player receives ten $100 chips and eight $500 chips at buy-in, and you do not have enough $100 chips to support the size tournament you want, but have extra $500 chips, change the initial chips received to five $100 chips and nine $500 chips.
The order in which your chips are displayed on the Chips Tab is important only because this is the order in which your chips will be displayed on the Tournament Screen, if you choose to display them.
To change the ordering of your chips, right-click on a chip and select Move chip up or Move chip down.
You may also press the Sort Chips button to bring up the Sort Chips dialog. You can then select one or more chips and use the up arrow and down arrow buttons to move the chips up or down within the list. Press the Sort by Description button to quickly sort all of the chips by their description. Press the Sort by Value button to quickly sort all of the chips by their value. Place a check in the Reverse checkbox and then click one of the sort buttons to sort the chips in reverse.
Only chips that have been marked to be displayed will be displayed on the Tournament Screen. Right-click on a chip and select Display on tournament screen, or edit a chip and check Display on tournament screen.
To display your marked chips on the Tournament Screen, use the <chips> token. See the Layout Tab for information on configuring the Tournament Screen.
Press the Clear button to clear your chips or chipsets. On the Clear Chips dialog, place a check in the checkbox next to Clear all chips or Clear all chipsets. Press OK to delete your chips and/or chipsets.
Your chips can be saved independently from other tournament settings. To save your chips, press the Save Template button. To load a chips template, press the Load Template button. When you load a chips template, only the chips and chipsets of your tournament are affected. No other settings (rounds, players, prizes, tournament state, etc) are affected by this.
The Rules Tab provides a place for you to quickly add or update text that you wish to display on your Tournament Screen without the need to actually edit the layout that you wish to use.
The Rules Tab provides for 12 pre-defined layout tokens, for which you provide the actual value of the token. The value can be plain text, or HTML, and can be entered on the Rules Tab, or can come from a file. There are three tokens for each of a welcome message, an announcements message, a rules message, and a farewell message. Of course, any of these tokens can be used at any time, any place in the tournament layout, but the categories are provided for your convenience.
See the Layout Tab if you are unfamiliar with layout tokens and their role on the Tournament Screen.
To edit a rules token, select the token you wish to edit in the Rules Tokens pane.
Next, select whether you wish the text to be interpreted as plain text or as HTML. Because the Tournament Director utilizes Internet Explorer to display the Tournament Screen, HTML is used to render the screen. For tokens that are plain text, the Tournament Director will convert your text into HTML, such that it will display exactly as it appears in the text pane, or in the text file that you select. For tokens that are HTML, the Tournament Director will not attempt to translate the text into HTML, but will insert the text exactly as it appears. Therefore, you can use HTML tags, such as <IMG> to display an image, <FONT> to change the font characteristics (size, color, type), or <UL> to display bulleted lists.
Finally, select Text and enter the text of the token into the text pane, or select File and enter the filename of the file to display in the File input, or press the Browse… button to search for a file.
To display a rule token on the Tournament Screen, insert the token into the HTML section of a cell. For example, if you have entered text for the <announcements> token, insert <announcements> into the HTML section of a cell. See the Layout Tab for information on configuring the Tournament Screen.
Because rules tokens are only used if they are included in a layout, they cannot be deleted. However, if you wish to clear the value of a token, you can select the token, then select Text, and then delete the Text of the token. To quickly clear all of the rules tokens, press the Clear button. The Tournament Director will confirm your intention to clear the value of all of the rules tokens before proceeding.
Your rules can be saved independently from other tournament settings. To save your rules, press the Save Template button. To load a rules template, press the Load Template button. When you load a rules template, only the rules of your tournament are affected. No other settings (rounds, players, prizes, tournament state, etc) are affected by this.
The Summary Tab displays a current summary of your tournament.
Buy-ins: Displays the amount of money collected from buy-ins, and the number of buy-ins in parentheses. This amounts does not include bounty chips.
Rebuys: Displays the amount of money collected from rebuys, and the number of rebuys in parentheses.
Add-ons: Displays the amount of money collected from add-ons, and the number of add-ons in parentheses.
Total: The total amount of money collected from players (the sum of money collected from buy-ins, rebuys, and add-ons, not including bounty chips), and the sum of the number of buy-ins, rebuys, and add-ons in parentheses.
Buy-ins: The amount of money raked from buy-ins.
Rebuys: The amount of money raked from rebuys.
Add-ons: The amount of money raked from add-ons.
Fixed: The amount of fixed rake.
Total: The total amount of money raked.
Paid-in: The total amount of money collected from players, not including bounty-chips.
House contribution: The amount of money contributed to the pot by the house.
Rake: The amount of money raked from the buy-ins, rebuys, and add-ons.
Total: The total amount of money, contributed by players, available for the pot.
Guaranteed pot: The amount that the house guarantees the pot will be. If a guaranteed pot is specified, and the sum of the money collected from players plus the house contribution minus the rake is less than the guaranteed pot, then the house typically makes up the difference.
House adds to reach guaranteed pot amount: The amount that must be added (typically by the house) to the pot in order to reach the guaranteed pot amount.
Pot: The total amount in the pot (the prize pool).
Percentage: The total amount of prize pool money allocated to percentage prizes, and the number of percentage prizes in parentheses.
Fixed: The total amount of the prize pool money allocated to fixed prizes, and the number of fixed prizes in parentheses.
Non-monetary: The number of non-monetary prizes in parentheses.
Total: The sum of the prizes allocated.
Bought: The sum of money paid for all bounty chips bought, and the number of bounty chips bought in parentheses.
Won: The sum of all bounty chips won, and the number of bounty chips won in parentheses.
Kept: The sum of all bounty chips bought and not won, and the number of bounty chips bought and not won in parentheses. A player keeps their bounty chip when they win the tournament. A player may also keep their bounty chip if they are busted out by a player who did not purchase a bounty chip, and the tournament is configured to only allow players to win bounty chips if they purchase a bounty chip.
Tournament start time: The time that the tournament started.
First player(s) out: The first player(s) to bust out of the tournament. This displays the first player (or multiple players, if multiple players busted out at the same time) that busted out of the tournament, whether or not the player rebuys into the tournament.
First player(s) permanently out: The first player(s) to bust out of the tournament who did not later rebuy into the tournament.
Tournament end time: The time that the tournament ended.
Winner: The winner(s) of the tournament.
The Action Summary pane displays a concise summary of the actions that have occurred in your tournament. It is different from the Tournament History in that it does not list actions such as round changes, clock adjustments, undoing of actions, etc.
Press the Save Action Summary button to save the action summary to a file.
You may export the tournament summary to HTML format by pressing the Export button. See Exporting Data for information on configuring the format of the export.
The Database Tab contains your player database, where you can store information about the players in your tournaments, and create leagues and seasons.
By creating players in your player database, you can quickly and easily add players to your tournaments. By using database players in your tournaments, player information is correlated across tournaments, which allows you to gather statistics on your players.
Leagues and seasons can be created to help you manage your players, and to more easily generate statistics.
For each player, the Tournament Director stores the player's nickname, first name, last name, two email addresses, street address, city, state, zip code, country, two phone numbers, and notes on the player. In addition there is an ID field which can be used for any purpose. The fields that are collected are configurable on the Preferences Tab. For every player you must enter either a nickname or a first name. All other fields are optional.
Information in your player database is automatically saved. Any time you add, update, or delete a player, league, or season, the data is automatically saved in the database.
The Status Panel gives you some quick information about your database, and about the set of players currently displayed.
Players in Database: Displays the total number of players in your database.
Leagues in Database: Displays the total number of leagues in your database.
Seasons in Database: Displays the total number of seasons in your database.
Players in View: Displays the number of players currently displayed. This could be the total number of players in your database, the number of players in a specific league, or the number of players that were found as the result of a search.
To create a new player, press the New Player button, or right-click in an empty space in the Players pane and select New player.
On the New Database Player dialog, you may select a league to which this player will belong. This is merely a convenient way to set the player's initial league, and it may be changed later. Next, fill in the information for this player. You are required to enter either a First name or a Nickname. All other fields are optional. Finally, press the OK button to add the player to the database.
To add multiple players quickly, check the Immediately redisplay this dialog checkbox.
To edit a player, double-click on the player, or right-click on the player and select Edit player.
On the Edit Database Player dialog you may update the player's information. Press the Edit Leagues button to edit the player's league membership. Press the OK button to commit the changes to the player.
To delete a player, right-click on the player and select Delete player. The Tournament Director will ask for confirmation before deleting the player.
Players are typically added to and removed from your tournament on the Players Tab, but you can also add and remove players on the Database Tab. Right-click a player in the player list and select Add to tournament or Add to tournament and Buy-in. If you are currently editing a player on the Database Tab, you can use the Add to Tournament and Add to Tournament and Buy-in buttons located on the Edit Database Player dialog.
Players who are added to your current tournament are highlighted in red. To remove a player from the current tournament, right-click the player and select Remove from tournament. Again, you can also remove a player from the current tournament by pressing the Remove from Tournament button on the Edit Database Player dialog.
To create a league, press the New League button. On the New League dialog enter the name of the league, and optionally enter a description of the league and any notes about the league you wish to keep. Press the OK button to create the league.
To edit a league, select the league in the Leagues pane, then press the League Properties button. On the League Properties dialog, you may update the league's name, description, and notes. Press the OK button to update the league.
To update the membership of a league, select the league in the Leagues pane, then press the Edit Members button. On the League Membership dialog, place a check in the checkbox next to each member of the league. Press the OK button to update the league's membership list.
To delete a league, select the league in the Leagues pane, then press the Delete League button. The Tournament Director will ask for confirmation before deleting the league.
Seasons are helpful for organizing your tournaments. By configuring tournaments to belong seasons, it is easy to quickly create a filter that will allow you to gather stats on the tournaments of a particular season.
Press the Seasons button to open the Seasons dialog. The Seasons pane on the left side of the Seasons dialog displays all of the seasons you have created. The Season Properties pane on the right side of the Seasons dialog displays the properties of the season that is selected in the Seasons pane. The Last Updated field is a read-only field that displays the last time that the season was updated.
When you work with the Seasons dialog, changes you have made (newly created seasons, deleted seasons, or changes to existing seasons) are not committed until you press the OK button. Pressing the Cancel button cancels all changes made on the Seasons dialog.
To create a new season, press the New button. Enter a name for the new season and press the OK button. The new season will be added to the list of seasons in the Seasons pane.
To edit a season, select the season in the Seasons pane. The properties of the selected season are displayed in the Season Properties pane. Update the properties you wish to change in the Season Properties pane.
To edit a season, select the season in the Seasons pane and then press the Rename button. Update the season name and press the OK button.
To delete a season, select the season in the Seasons pane and then press the Delete button. The Tournament Director will ask for confirmation before deleting the season.
If your player database becomes large, it may become difficult to find specific players. To search for a player, press the Find Player button.
On the Find Database Player dialog, enter into one or more fields a search string. Searches are for partial matches, and are case-insensitive. That means that if you enter the word ace for the nickname, a match will occur on ace, AcesFull, ChipRace, etc. The more fields in which you enter search strings, the more narrow the search will become.
Press the OK button to execute the search. The Leagues pane will update to include a <Search Results> item, which is not really a league but the results of the search.
The properties of the players that are visible on the Database Tab is configurable. Press the Columns button to select which columns you wish to see, and in which order. See Choosing Columns for information on using the column chooser dialog.
The columns may also be rearranged directly on the screen. Simply click on a column and slide your mouse left or right to initiate a 'drag' of the column. Red arrows will appear to indicate where the column can be dropped, in relation to the other columns. Release the mouse button to drop the column in the designated place.
Columns may also be renamed. You could, for example, change the "Name" column to read "Player", or change the "Hits" column to read "Knockouts". To rename columns, press the Column Names button. You can also rename a column by right-clicking on the column itself and selecting Rename column.
Initially populating your player database can be cumbersome and time consuming. However, you can quickly import your players into your database from a CSV (comma-separated values) file.
See Importing Players for more information on importing players into your player database.
You may export your database players to a file by pressing the Export button. The Export Players dialog gives you the option to export your players to HTML or to CSV format, or to export email addresses. CSV stands for Comma-Separated Values. This format is suitable for import into other programs, such as Excel. See Exporting Data for information on configuring the format of the export. See Creating a Sign-In Sheet for information on creating a sign-in sheet.
When you export your database players, the players that are exported are those players in the current view. That is, the players that are currently displayed (including all pages). Therefore, if you select <All Players> in the Leagues pane, then press Export, all players in your database are exported. However, if you select a particular league in the Leagues pane, then press Export, only those players in the selected league are exported.
Backing up your database is a safety measure that you should employ periodically to protect yourself against data loss, should something drastic occur. The Tournament Director provides an easy way to backup your database, as well as your saved tournaments, templates, and preferences.
Press the Backup button to backup your database. On the Backup Database dialog, select the items you wish to include in your backup:
Check Backup database to include the database in the backup.
Check Backup saves folder to include in the backup the folder where tournaments are saved. This folder is the folder named "saves" inside of the location that the Tournament Director was installed (typically C:\Program Files\The Tournament Director 2.0\saves).
Check Backup templates folder to include in the backup the folder where templates are saved. This folder is the folder named "templates" inside of the location that the Tournament Director was installed (typically C:\Program Files\The Tournament Director 2.0\templates).
Check Backup preferences to include the preferences file in the backup.
The Tournament Director will next prompt you for a filename. The Tournament Director backs up its data files into a ZIP file. Choose the location and filename of the backup file and press the Save button.
You can ensure that your files were backed up by opening the backup file. Any utility that is compatible with the ZIP file format should be able to open the backup file.
Before you restore a database (and any additional files included in the backup, such as saves, templates, and preferences) from backup, you should always backup the current state of your database (and saves, templates, and preferences). See Backing Up the Database for instructions on backing up your database.
To restore a backup file, simply press the Restore button. Select the backup file, and press the OK button.
Press the Preferences button to open the Database Tab Preferences dialog. Here you can set the preference to view your player list in a paged format, or in a single list displaying all players. Note that listing all players in a single list, rather than having the list of players displayed on separate pages, can cause an increase in the time it takes to update the player list. The time to update the list depends on which columns are configured to be displayed, the number of players in the list, and the speed of the computer on which you are running the Tournament Director software.
The Stats Tab allows you to gather statistics over a set of your tournaments. Data items such as total winnings, total take (win/loss), average times placed, etc, can be calculated for each of your players.
Because you may have multiple leagues and multiple seasons, or just have sets of tournaments that are disjoint, the Tournament Director gathers statistics on all of your tournaments but displays the statistics via a filter. The filter allows you to narrow down the statistics to a subset of your tournaments and/or players.
By default, the tournaments that are loaded for gathering statistics are those located in your "saves" folder, in the folder in which the Tournament Director was installed (typically C:\Program Files\The Tournament Director 2.0\saves). However, you can change this, or add other folders to be loaded via the Tournament File Locations pane on the Preferences Tab.
To view statistics, you'll first need to create a statistics filter, then refresh your tournaments.
The columns of the Stats Tab are defined as follows. See Configuring Columns for information on selecting which columns you wish to display. All values displayed are calculated from all of the tournaments that were accepted by the filter.
Name: The player's name, displayed in the format designated on the Preferences Tab.
Nickname: The player's nickname.
First Name: The player's first name.
Last Name: The player's last name.
Buy-ins: The total number of buy-ins purchased by this player.
Buy-ins Cost: The total cost of all buy-ins purchased by this player.
Bounties: The total number of bounty chips purchased by this player.
Bounties Cost: The total cost of bounty chips purchased by this player.
Fixed Rake <rake name>: The total amount contributed to the named fixed rake by this player.*
Total Fixed Rake: The total amount contributed to all fixed rakes by this player.*
Buy-in Rake <rake name>: The amount raked from all of this player's buy-ins for the named rake.
Total Buy-ins Rake: The total amount raked from all of this player's buy-ins.
Rebuys: The total number of rebuys purchased by this player.
Rebuys Cost: The total cost of rebuys purchased by this player.
Rebuys Rake <rake name>: The amount raked from all of this player's rebuys for the named rake.
Total Rebuys Rake: The total amount raked from all of this player's rebuys.
Average Rebuys: The average number of rebuys purchased by this player per tournament.
Add-ons: The total number of add-ons purchased by this player.
Add-ons Cost: The total cost of add-ons purchased by this player.
Add-ons Rake <rake name>: The amount raked from all of this player's add-ons for the named rake.
Total Add-ons Rake: The total amount raked from all of this player's add-ons.
Average Add-ons: The average number of add-ons purchased by this player per tournament.
Total Cost: The total amount paid by this player.
Total Rake: The total amount raked from this player.
Hits: The number of hits made by this player.
Average Hits: The average number of hits made by this player per tournament.
Times Placed: The total number of times this player has placed in a tournament (won a prize assigned to a specific rank).
Average Placed: The average number of times this player has placed, per tournament.
First: The total number of times this player ranked 1st place.
Second: The total number of times this player ranked 2nd place.
Third: The total number of times this player ranked 3rd place.
Bounties Won: The total number of bounty chips won by this player.
Bounties Kept: The total number of bounty chips this player has kept. A player keeps his/her bounty when the player wins the tournament or is busted out by a player who has not purchased a bounty chip (and the Restrict bounties option has been selected).
Bounty Money Kept: The amount of money this player paid for bounty chips that were kept.
Prize Winnings: The total amount of prize money won by this player.
Bounty Winnings: The amount of money won by this player by collecting bounty chips (by busting other players out of tournaments).
Total Winnings: The total amount of money won by this player.
Average Winnings: The average amount of money won by this player per tournament.
Total Take: The total profit for this player (the total amount won minus the total amount paid).
Average Take: The average profit for this player per tournament.
Points: The total number of points earned by this player.
Average Points: The average number of points earned by this player per tournament.
Overall Score: This player's calculated score. Scores are calculated using formulas defined in the filter. There are five Overall Score columns, allowing you to create up to 5 different scores for each player.
Final Table: Indicates the number of times this player has reached the final table.
Playing Time: The amount of time the player has been in all tournaments.
A Sum line and an Avg (average) line are displayed at the bottom of the player list. Each value in the Sum line is the sum of the values in the corresponding column. Each value in the Avg line is the average of the values in the column, or a weighted average of related values. Place the mouse cursor over a value in the Sum or Avg line to see a description of the value.
*The fixed rake is taken directly from the pot, and not individually from players. Therefore, the portion of the fixed rake attributable to a player in a tournament is the total fixed rake divided by the number of players in the tournament. For example, if the tournament has 20 people, and the fixed rake is set to $100.00, then the portion of the fixed rake attributable to any player in the tournament is $100.00 divided by 20, or $5.00.
The status panel gives a brief summary of the statistics that are displayed.
Tourneys found: Indicates the number of saved tournaments that were located.
Tourneys loaded: Indicates the number of tournaments that were loaded. A tournament that is located may not be loaded if the tournament is incomplete (has not ended), or if the tournament file is corrupt.
Tourneys filtered: Indicates the number of tournament files that were accepted by the currently selected filter.
Players filtered: Indicates the number of players that were accepted by the currently selected filter. This will be a subset of the players who participated in the tournaments that were filtered.
Leagues filtered: Indicates the number of leagues (for tournaments or for players) that were accepted by the currently selected filter.
Seasons filtered: Indicates the number of seasons that were accepted by the currently selected filter.
In order to view statistics, you first need to create a filter. A filter tells the Tournament Director which tournaments you wish to calculate statistics for, which players you wish to see, and optionally how to compute scores for each player. You can create multiple filters, for different leagues and/or seasons, and quickly display statistics for any filter.
There will always be a Default filter named (oddly enough) "Default". This filter accepts all tournaments, players, leagues, and seasons. Therefore, it will calculate statistics over every tournament that is loaded by the Refresh Tourneys button. This is a good filter to start with. Once you have created multiple leagues or seasons, you will probably want to create filter(s) because you will want to calculate statistics over only a subset of your tournaments.
Press the Filter button to open the Statistics Filters dialog. The left side of the dialog contains the Filters pane, which displays all of the filters you have created. The right side of the dialog contains the Properties pane, which displays the properties of the filter currently selected in the Filter pane.
When you select a filter in the Filter pane, the properties of the filter are displayed in the Properties pane. Filters are automatically updated with any changes you make in the Properties pane.
No changes are actually made to filters while the Filters dialog is open. When you have finished updating your filters, press the OK button to commit the changes. Or, press the Cancel button and all changes made in the dialog will be discarded.
Filters have the following properties:
Tournament Leagues: Indicates the leagues that your tournament must belong to in order to be accepted by the filter. Select the <Any> item to accept all tournaments, regardless of league setting. Select the <None> item to accept only tournaments that do not belong to any league. Or, select the particular league that a tournament must belong to in order to be accepted by the filter. You may select multiple items by holding the Ctrl key while clicking an item with the left mouse button.
Player Leagues: Indicates the leagues that your players must be members of in order to be accepted by the filter. Select the <Any> item to accept all players, regardless of the leagues that they may or may not be members of. Select the <None> item to accept only players who are not members of any league. Or, select the particular league that a player must be a member of in order to be accepted by the filter. You may select multiple items by holding the Ctrl key while clicking an item with the left mouse button.
Range: You can specify a date range
within which the tournament must have started in order to be accepted by the
filter. You may specify a Starting Date and/or an Ending Date. If you do not specify a starting date, then
"any" starting date is assumed. If you
do not specify an ending date, then "any" ending date is assumed. You must use the same format as specified in
the Preferences Tab (by
default, MM/DD/YYYY). Make sure to enter
all four digits for the year (do not enter 05 for 2005).
Examples:
Starting Date: 11/1/2005
Ending Date: 11/30/2005
Accepts only tournaments that began in the month of November, 2005.
Starting Date:
Ending Date: 11/30/2005
Accepts only tournaments that began before December, 2005.
Starting Date: 11/1/2005
Ending Date:
Accepts only tournaments that began on or after November 1, 2005.
Leave both entries empty to accept all tournaments, regardless of the date the
tournament began.
Tournament Scoring: Press this button to set the Score formula. See Tournament Scoring and Overall Scoring for more information.
Overall Scoring: Press this button to set the Overall Score formula(s). See Tournament Scoring and Overall Scoring for more information.
Tournament Seasons: Indicates the seasons that your tournament must belong to in order to be accepted by the filter. Select the <Any> item to accept all tournaments, regardless of season setting. Select the <None> item to accept only tournaments that do not belong to any season. Or, select the particular season that a tournament must belong to in order to be accepted by the filter. You may select multiple items by holding the Ctrl key while clicking an item with the left mouse button.
Description: Enter a brief description here, for your own use.
To create a new filter, press the New button. Enter a unique name for the filter, and press the OK button.
To edit an existing filter, select the filter in the Filters pane. Update the properties of the filter in the Properties pane. The filter is automatically updated with the changes you make in the Properties pane.
To delete a filter, select the filter in the Filters pane and then press the Delete button. The Tournament Director will ask for confirmation before deleting the filter.
To copy a filter, first create a new filter by pressing the New button. Enter a unique name for the filter, and then press the OK button. The selection in the Filters pane will automatically update to select the filter you have just created. Next, press the Copy button. In the Copy Filter dialog, select the filter you wish to copy. The properties of the selected filter will be copied to the current filter.
To facilitate ranking your players across multiple tournaments, you can create scores for each tournament in which a player plays by specifying a formula for generating a score (similar to a Points for Playing formula). Press the Tournament Scoring button on the Statistics Filters dialog to open the Tournament Score Formula dialog.
On the Tournament Score Formula dialog, you can create and test a formula which will generate a Score value for each player, for each tournament in which that player participated.
You can find more information about how to create a formula, and which variables are defined for your use, in the Formulas section.
To generate an Overall Score for a player, you'll want to create one or more Overall Score formulas. Press the Overall Scoring button on the Statistics Filters dialog to open the Overall Score Formulas dialog.
You can create up to five Overall Scores for your players. This allows you to use different methods to create players' scores and compare the results side-by-side.
Previous versions of the Tournament Director software allowed you to choose a scoring method, either the Logarithm Method or the Percentile Method. The ability for you to create your own methods was not available.
If you have upgraded from a previous version of the software, your existing Statistics Filters will be automatically updated so that they contain the correct formulas to give the same scores as was given using either of previously available scoring methods.
For new filters, utilizing one of those two previously available scoring methods can be done simply by creating the correct Tournament Scoring formula and combining it with the correct Overall Scoring formula.
This method averages a player's relative rank across all
played tournaments, with a strong advantage for larger tournaments.
Set your Tournament Scoring formula to the following:
log((n + 1) / r)
Set your Overall Scoring formula to the following:
(1-exp(-average(scores))) * 100
This method averages a player's relative rank across all playe